Three.js and performance optimization enthusiast, open source maintainer.
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instanced-mesh
instanced-mesh PublicEnhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
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batched-mesh-extensions
batched-mesh-extensions PublicExtension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
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gkjohnson/three-mesh-bvh
gkjohnson/three-mesh-bvh PublicA BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
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