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@SlayerOrnstein SlayerOrnstein commented Apr 5, 2025

What did you fix?

Add support for creating set mods

Augur Message - empty
Augur Message


Reproduction steps


Evidence/screenshot/link to line

Considerations

  • Does this contain a new dependency? No
  • Does this introduce opinionated data formatting or manual data entry? Yes
  • Does this pr include updated data files in a separate commit that can be reverted for a clean code-only pr? No
  • Have I run the linter? Yes
  • Is is a bug fix, feature request, or enhancement? Feature

Summary by CodeRabbit

  • Documentation

    • Updated the user guide with new images for "Augur Message" and "Primed Flow" to enhance visual content.
  • New Features

    • Enhanced visual presentation of mod details with improved header imagery and clearer display of set bonus information.
    • Streamlined the mod generation process for a more consistent and flexible presentation of mod elements.
    • Introduced new utility functions for improved image handling and color conversion.
  • Bug Fixes

    • Corrected naming inconsistencies in variable definitions.
  • Refactor

    • Improved parameter handling in various functions for better clarity and usability.

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coderabbitai bot commented Apr 5, 2025

Walkthrough

This pull request introduces changes to mod generation and image rendering. It modifies function calls to pass parameters as an object instead of individual arguments, affecting the README, generator, and tests. New types and constants are added for mapping rarity data, while drawing functions are enhanced with new header-processing capabilities and parameter reordering. Utility functions are also refactored, and minor naming corrections are made.

Changes

File(s) Change Summary
README.md, src/generator.ts, tests/generator.spec.ts Updated mod generation calls to pass a single object (including properties like mod, rank, and output) instead of individual parameters; loop iteration and function signature adjusted.
src/drawers.ts, src/utils.ts Enhanced image rendering and header processing: added drawHeader and setHeader functions, updated modDescription parameter order, corrected naming (e.g., horizontalPad), and introduced hexToRgb.
src/data.ts Introduced new type UniquenameType and added constants modRarityMap and tierColor mapping rarity categories to names and corresponding hexadecimal color codes.

Sequence Diagram(s)

sequenceDiagram
    participant Client
    participant Generator
    participant Utils
    participant Drawers

    Client->>Generator: Call generate({ mod, rank, ... })
    alt mod contains modSet
        Generator->>Utils: setHeader(uniqueName)
        Utils-->>Generator: headerImage
        Generator->>Drawers: drawHeader(headerImage, tier)
        Drawers-->>Generator: processed header image
    end
    Generator-->>Client: Return generated mod image
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⛔ Files ignored due to path filters (4)
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  • assets/readme/Steel Charge.png is excluded by !**/*.png
  • assets/readme/Vitality.png is excluded by !**/*.png
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  • README.md (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • README.md

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Actionable comments posted: 2

🧹 Nitpick comments (3)
README.md (1)

31-31: Updated function call structure

Updating the function call to use an object parameter structure improves code clarity by making parameter names explicit at the call site.

However, there's a typo in the comment: "defualt" should be "default".

-const image = generateBasicMod({mod, rank: 3}); // You can set rank to whatever rank you want by defualt it's 0
+const image = generateBasicMod({mod, rank: 3}); // You can set rank to whatever rank you want by default it's 0
src/utils.ts (2)

111-115: Consider adding JSDoc to document parameter reordering

The modDescription function parameters have been reordered and defaults added, which is a breaking change to the function signature.

Consider adding JSDoc to clearly document the new parameter order:

+/**
+ * Generates a formatted description for a mod based on rank, description, and level stats
+ * @param rank The rank of the mod (defaults to 0)
+ * @param description Optional description text
+ * @param levelStats Optional level statistics
+ * @returns Formatted description string or undefined
+ */
export const modDescription = (
  rank: number = 0,
  description?: string | undefined,
  levelStats?: LevelStat[] | undefined
): string | undefined => {

194-198: Add error handling for malformed uniqueNames

The setHeader function assumes a specific format for uniqueNames, but doesn't handle potential errors.

Consider adding error handling for uniqueNames that don't follow the expected format:

export const setHeader = async (uniqueName: string) => {
  const parts = uniqueName.split('/');
+  if (parts.length < 2) {
+    throw new Error(`Invalid uniqueName format: ${uniqueName}`);
+  }
  const name = parts.reverse()[1];

  return fetchModPiece(`${name}Header.png`);
};
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Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 2e660e3 and a100e07.

⛔ Files ignored due to path filters (1)
  • assets/readme/Augur Message.png is excluded by !**/*.png
📒 Files selected for processing (6)
  • README.md (2 hunks)
  • src/data.ts (1 hunks)
  • src/drawers.ts (6 hunks)
  • src/generator.ts (4 hunks)
  • src/utils.ts (3 hunks)
  • tests/generator.spec.ts (1 hunks)
🧰 Additional context used
🧬 Code Definitions (2)
src/generator.ts (2)
src/utils.ts (3)
  • CanvasOutput (166-170)
  • setHeader (194-198)
  • exportCanvas (172-192)
src/drawers.ts (2)
  • horizontalPad (8-8)
  • drawHeader (27-54)
tests/generator.spec.ts (1)
src/utils.ts (1)
  • Format (164-164)
🔇 Additional comments (21)
src/data.ts (2)

1-3: Type definition looks good

The UniquenameType type definition provides a clear structure for the mapping objects that follow. Using a custom type enhances code readability and maintainability.


5-11: Properly structured mapping for mod rarities

Good organization of mod rarity mapping with clear key-value pairs. This modular approach of moving constants to a dedicated data file improves code organization.

README.md (1)

7-7: Good example addition

Adding the Augur Message example image enriches the documentation by showing a mod set example, which aligns with the new feature being implemented.

tests/generator.spec.ts (2)

24-24: Good test coverage for mod sets

Adding a mod set example (WarframeAugurMessageMod) to the test suite ensures the new feature is properly tested.


39-39: Updated function call aligns with new interface

The function call has been properly updated to use the new object parameter structure, which aligns with the changes in the generator interface.

src/generator.ts (6)

4-6: Improved imports organization

The imports have been reorganized to better group related functionality. Good practice to include horizontalPad from 'drawers.js' and add the import for modRarityMap from the new data file.


8-14: Well-structured interface for props

The new GenerateModProps interface provides a clear structure for the parameters, making the function more maintainable and the API more consistent. The optional parameters are appropriately marked.


24-24: Documentation and function signature updated

The function documentation and signature have been updated to reflect the new interface. The destructuring of props makes the code cleaner.

Also applies to: 30-30, 33-33, 37-38


65-72: Improved code organization with variable extraction

Extracting topFrameHeight into a variable improves readability. The consistent use of horizontalPad also fixes a naming inconsistency.


74-84: New support for mod sets

The implementation for mod sets looks good. It checks if mod.modSet exists and renders the appropriate header with the correct tint based on the tier.


107-107: Improved default handling for output parameter

Using the nullish coalescing operator ?? to provide a default value for the output parameter is a good practice. This ensures a consistent default without overriding explicit undefined values.

src/drawers.ts (7)

8-8: Fixed variable name typo

The variable name has been correctly changed from "horizantalPad" to "horizontalPad" for consistency and accuracy.


27-54: Good implementation of the new drawHeader function

The new drawHeader function properly implements image tinting based on tier color. The brightness calculation and weighting approach provides a good balance between the original image and the tint color.


155-155: Interface update supports mod sets

The addition of the optional setBonus property to the BackgroundProps interface properly supports the new mod set functionality.


201-201: Added strokeStyle for visual consistency

Setting the stroke style to match the text color ensures visual consistency when drawing set bonus rectangles.


210-210: Updated modDescription function call

The function call has been updated to match the new parameter order in utils.ts.


227-257: Good implementation of mod set visualization

The code properly implements the visualization of mod sets with:

  1. Rectangle indicators for each set piece
  2. Filled rectangles based on the setBonus value
  3. Display of the active set bonus stat

This provides clear visual feedback about set completion status and benefits.


174-178: Fixed thumbnail positioning with new variable name

The thumbnail positioning and dimensions have been updated to use the corrected horizontalPad variable, maintaining consistent padding.

src/utils.ts (3)

8-8: Good refactoring of constants

Moving modRarityMap and tierColor to a dedicated data file improves code organization by centralizing game-specific data.


200-205: Good implementation of hexToRgb utility

The hexToRgb function properly handles hex color conversion with a fallback for invalid formats.


183-187: Improved default handling in exportCanvas

The changes ensure that default values are used when quality or config parameters are not provided, preventing potential errors.

@SlayerOrnstein SlayerOrnstein marked this pull request as draft April 6, 2025 23:47
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