Help wanted with a dynamic skeleton #2844
mihai-ene-public
started this conversation in
General
Replies: 1 comment
-
I guess what you could do to know for sure is import a test mesh with a built skeleton and see what the values are when impored into Stride. I think its meant to be relative to the parent node but I havent built a skeleton from scratch before in Stride. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I'm attempting to build a skeleton based on some rig data written in a json file.
For a bone, in this json we have the bone name, it's parent, head and tail info from which bone head and tail positions can be calculated.
Head and tail infos for bones refer to some vertex indices in the mesh.
The corresponding mesh is dynamic, so the skeleton should be also updated.
I was able to build the node parenting.
It seems I'm unable to calculate the skeleton node transform.
For example I have some questions:
Here is the code I have so far:
Beta Was this translation helpful? Give feedback.
All reactions