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Is the same as the post processing effect that exists in the ![]() |
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Hi Stride Team,
I've been watching videos relating to how to add stuff like fog, materials, etc. to a game project since I wanted to try game development about a year or so ago. That is when I stumbled on a video called "Real-Time Samurai Cinema: Lighting, Atmosphere, and Tonemapping in Ghost of Tsushima", and this made me very interested in creating my own color spaces like in Unreal Engine. This made me research on what game engines have a similar working color space like UE's color space, but I found none. That is when I decided - upon joining your Discord - to put in a request through Github.
As seen when looking at UE's working color space, a small menu pops up with a tab containing a variety of color spaces you can choose from, including one called Custom. Choosing Custom allows the user to definite the chromaticity coordinates for red, blue, green, and the White Point. This will allow users to have a more control and flexibility with color representation of images and a scene. Here are a few examples of what it looks like in Unreal Engine:
I hope this gets added to Stride in the future. This could possibly help make Stride one-step closers to being on the level of Unreal Engine and other engines of the same caliber.
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