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This comes from the community toolkit, so might be best to ask over there next time. Is the camera you're using orthographic ? Maybe you called this method before the camera matrix could be initialized or is actually drawn ? |
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Why
var b = CameraComponent.ScreenToWorldPoint( new(0.1f, 0.5f, 0.1f));
return a vector3 consisted of NaN.Is my parameter wrong?
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