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SVML Specification
This page serves as a repository for preliminary specification of a virtual machine code (byte code) format for Virtual Machine implementations of Source.
The assembly code consists of an array of arrays. Each element array represents one instruction. Each instruction has the opcode in position 0, followed by the arguments, which might include numbers, boolean values or strings, depending on the instruction.
Header:
- Magic word: 0x5005ACAD
- Version number: 2 bytes for minor, 2 bytes for major
- Constant pool count
- Constant pool
- Code
The code is a sequence of bytes, with segments of length 1 to 3 representing individual instructions. The first byte is the opcode, and the following bytes are the arguments.
- Instructions are byte-aligned.
- All instruction opcodes are one byte long.
- All operands are in target device endianness.
- We use the integer and float type names from Rust to denote operand types in instruction entries.
- E.g.
u8
refers to an 8-bit unsigned integer;i32
refers to a 32-bit signed integer;f32
refers to a 32-bit (single-precision) floating point.
- E.g.
- An
address
is a 32-bit unsigned integeru32
that refers to an offset from the start of the program. - An
offset
is a 32-bit signed integeru8
that refers to an offset from the start of the next instruction.
Instructions should be concatenated with no padding between instructions, as well as their operands. Operands should be encoded in target device endianness. For example, the following instructions
ldc.i 123
pop
should result in the following (hex) bytes, when targetting a little-endian device:
01 7B 00 00 00 08
See here for comparison: https://en.wikipedia.org/wiki/Java_class_file
(click on the link)
Each constant pool entry has:
- 1 byte: Type of constant pool entry
- 2 bytes: Length of constant pool entry in bytes (including 1 + 2)
- remaining bytes: data of constant pool entry (for example the string, in unicode)