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Shield constants code cleaning (#843)
* Change constant name (SHIELDREN -> SHIELDGREN) * Correct and separate constant names
1 parent 8a18969 commit 11d6b08

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10 files changed

+45
-32
lines changed

10 files changed

+45
-32
lines changed

regamedll/dlls/weapons.h

Lines changed: 29 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -534,7 +534,7 @@ enum usp_shield_e
534534
USP_SHIELD_SHOOT_EMPTY,
535535
USP_SHIELD_RELOAD,
536536
USP_SHIELD_DRAW,
537-
USP_SHIELD_UP_IDLE,
537+
USP_SHIELD_IDLE_UP,
538538
USP_SHIELD_UP,
539539
USP_SHIELD_DOWN,
540540
};
@@ -900,6 +900,19 @@ enum deagle_e
900900
DEAGLE_DRAW,
901901
};
902902

903+
enum deagle_shield_e
904+
{
905+
DEAGLE_SHIELD_IDLE1,
906+
DEAGLE_SHIELD_SHOOT,
907+
DEAGLE_SHIELD_SHOOT2,
908+
DEAGLE_SHIELD_SHOOT_EMPTY,
909+
DEAGLE_SHIELD_RELOAD,
910+
DEAGLE_SHIELD_DRAW,
911+
DEAGLE_SHIELD_IDLE_UP,
912+
DEAGLE_SHIELD_UP,
913+
DEAGLE_SHIELD_DOWN,
914+
};
915+
903916
class CDEAGLE: public CBasePlayerWeapon
904917
{
905918
public:
@@ -1065,7 +1078,7 @@ enum glock18_shield_e
10651078
GLOCK18_SHIELD_SHOOT_EMPTY,
10661079
GLOCK18_SHIELD_RELOAD,
10671080
GLOCK18_SHIELD_DRAW,
1068-
GLOCK18_SHIELD_IDLE,
1081+
GLOCK18_SHIELD_IDLE_UP,
10691082
GLOCK18_SHIELD_UP,
10701083
GLOCK18_SHIELD_DOWN,
10711084
};
@@ -1180,7 +1193,7 @@ enum knife_shield_e
11801193
KNIFE_SHIELD_SLASH,
11811194
KNIFE_SHIELD_ATTACKHIT,
11821195
KNIFE_SHIELD_DRAW,
1183-
KNIFE_SHIELD_UPIDLE,
1196+
KNIFE_SHIELD_IDLE_UP,
11841197
KNIFE_SHIELD_UP,
11851198
KNIFE_SHIELD_DOWN,
11861199
};
@@ -1858,6 +1871,19 @@ enum fiveseven_e
18581871
FIVESEVEN_DRAW,
18591872
};
18601873

1874+
enum fiveseven_shield_e
1875+
{
1876+
FIVESEVEN_SHIELD_IDLE1,
1877+
FIVESEVEN_SHIELD_SHOOT,
1878+
FIVESEVEN_SHIELD_SHOOT2,
1879+
FIVESEVEN_SHIELD_SHOOT_EMPTY,
1880+
FIVESEVEN_SHIELD_RELOAD,
1881+
FIVESEVEN_SHIELD_DRAW,
1882+
FIVESEVEN_SHIELD_IDLE_UP,
1883+
FIVESEVEN_SHIELD_UP,
1884+
FIVESEVEN_SHIELD_DOWN,
1885+
};
1886+
18611887
class CFiveSeven: public CBasePlayerWeapon
18621888
{
18631889
public:

regamedll/dlls/weapontype.h

Lines changed: 3 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -318,25 +318,12 @@ enum AmmoBuyAmount
318318
AMMO_SMOKEGRENADE_BUY = 1,
319319
};
320320

321-
enum shieldgun_e
322-
{
323-
SHIELDGUN_IDLE,
324-
SHIELDGUN_SHOOT1,
325-
SHIELDGUN_SHOOT2,
326-
SHIELDGUN_SHOOT_EMPTY,
327-
SHIELDGUN_RELOAD,
328-
SHIELDGUN_DRAW,
329-
SHIELDGUN_DRAWN_IDLE,
330-
SHIELDGUN_UP,
331-
SHIELDGUN_DOWN,
332-
};
333-
334321
// custom
335322
enum shieldgren_e
336323
{
337-
SHIELDREN_IDLE = 4,
338-
SHIELDREN_UP,
339-
SHIELDREN_DOWN
324+
SHIELDGREN_IDLE = 4, // 3 is last grenade viewmodel sequence
325+
SHIELDGREN_UP,
326+
SHIELDGREN_DOWN
340327
};
341328

342329
enum InventorySlotType

regamedll/dlls/wpn_shared/wpn_deagle.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -93,7 +93,7 @@ void CDEAGLE::PrimaryAttack()
9393

9494
void CDEAGLE::SecondaryAttack()
9595
{
96-
ShieldSecondaryFire(SHIELDGUN_UP, SHIELDGUN_DOWN);
96+
ShieldSecondaryFire(DEAGLE_SHIELD_UP, DEAGLE_SHIELD_DOWN);
9797
}
9898

9999
void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
@@ -204,7 +204,7 @@ void CDEAGLE::WeaponIdle()
204204

205205
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
206206
{
207-
SendWeaponAnim(SHIELDGUN_DRAWN_IDLE, UseDecrement() != FALSE);
207+
SendWeaponAnim(DEAGLE_SHIELD_IDLE_UP, UseDecrement() != FALSE);
208208
}
209209
}
210210
}

regamedll/dlls/wpn_shared/wpn_fiveseven.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -92,7 +92,7 @@ void CFiveSeven::PrimaryAttack()
9292

9393
void CFiveSeven::SecondaryAttack()
9494
{
95-
ShieldSecondaryFire(SHIELDGUN_UP, SHIELDGUN_DOWN);
95+
ShieldSecondaryFire(FIVESEVEN_SHIELD_UP, FIVESEVEN_SHIELD_DOWN);
9696
}
9797

9898
void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi)
@@ -208,7 +208,7 @@ void CFiveSeven::WeaponIdle()
208208

209209
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
210210
{
211-
SendWeaponAnim(SHIELDGUN_DRAWN_IDLE, UseDecrement() != FALSE);
211+
SendWeaponAnim(FIVESEVEN_SHIELD_IDLE_UP, UseDecrement() != FALSE);
212212
}
213213
}
214214
else if (m_iClip)

regamedll/dlls/wpn_shared/wpn_flashbang.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -142,7 +142,7 @@ bool CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
142142

143143
void CFlashbang::SecondaryAttack()
144144
{
145-
ShieldSecondaryFire(SHIELDGUN_DRAW, SHIELDGUN_DRAWN_IDLE);
145+
ShieldSecondaryFire(SHIELDGREN_UP, SHIELDGREN_DOWN);
146146
}
147147

148148
void CFlashbang::SetPlayerShieldAnim()
@@ -236,7 +236,7 @@ void CFlashbang::WeaponIdle()
236236

237237
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
238238
{
239-
SendWeaponAnim(SHIELDREN_IDLE, UseDecrement() != FALSE);
239+
SendWeaponAnim(SHIELDGREN_IDLE, UseDecrement() != FALSE);
240240
}
241241
}
242242
else

regamedll/dlls/wpn_shared/wpn_glock18.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -295,7 +295,7 @@ void CGLOCK18::WeaponIdle()
295295

296296
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
297297
{
298-
SendWeaponAnim(GLOCK18_SHIELD_IDLE, UseDecrement() != FALSE);
298+
SendWeaponAnim(GLOCK18_SHIELD_IDLE_UP, UseDecrement() != FALSE);
299299
}
300300
}
301301
// only idle if the slid isn't back

regamedll/dlls/wpn_shared/wpn_hegrenade.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -144,7 +144,7 @@ bool CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
144144

145145
void CHEGrenade::SecondaryAttack()
146146
{
147-
ShieldSecondaryFire(SHIELDGUN_DRAW, SHIELDGUN_DRAWN_IDLE);
147+
ShieldSecondaryFire(SHIELDGREN_UP, SHIELDGREN_DOWN);
148148
}
149149

150150
void CHEGrenade::SetPlayerShieldAnim()
@@ -247,7 +247,7 @@ void CHEGrenade::WeaponIdle()
247247

248248
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
249249
{
250-
SendWeaponAnim(SHIELDREN_IDLE, UseDecrement() != FALSE);
250+
SendWeaponAnim(SHIELDGREN_IDLE, UseDecrement() != FALSE);
251251
}
252252
}
253253
else

regamedll/dlls/wpn_shared/wpn_p228.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -92,7 +92,7 @@ void CP228::PrimaryAttack()
9292

9393
void CP228::SecondaryAttack()
9494
{
95-
ShieldSecondaryFire(SHIELDGUN_UP, SHIELDGUN_DOWN);
95+
ShieldSecondaryFire(P228_SHIELD_UP, P228_SHIELD_DOWN);
9696
}
9797

9898
void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi)

regamedll/dlls/wpn_shared/wpn_smokegrenade.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -145,7 +145,7 @@ bool CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
145145

146146
void CSmokeGrenade::SecondaryAttack()
147147
{
148-
ShieldSecondaryFire(SHIELDGUN_DRAW, SHIELDGUN_DRAWN_IDLE);
148+
ShieldSecondaryFire(SHIELDGREN_UP, SHIELDGREN_DOWN);
149149
}
150150

151151
void CSmokeGrenade::SetPlayerShieldAnim()
@@ -251,7 +251,7 @@ void CSmokeGrenade::WeaponIdle()
251251

252252
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
253253
{
254-
SendWeaponAnim(SHIELDREN_IDLE, UseDecrement() != FALSE);
254+
SendWeaponAnim(SHIELDGREN_IDLE, UseDecrement() != FALSE);
255255
}
256256
}
257257
else

regamedll/dlls/wpn_shared/wpn_usp.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -279,7 +279,7 @@ void CUSP::WeaponIdle()
279279

280280
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
281281
{
282-
SendWeaponAnim(USP_DRAW, UseDecrement());
282+
SendWeaponAnim(USP_SHIELD_IDLE_UP, UseDecrement());
283283
}
284284
}
285285
else if (m_iClip)

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