-
-
Notifications
You must be signed in to change notification settings - Fork 71
fullScreen() not working on a second display with P2D or P3D #352
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Comments
In GitLab by @mrbbp on Jan 19, 2022, 17:48 Is it possible to change/force renderer after |
Created by: benfry Changing the bug title for clarity—so it only breaks when you include |
In GitLab by @mrbbp on Jan 20, 2022, 14:03
Yes that's right. |
Created by: knupel For me when
The bug is close with
|
Created by: benfry @sampottinger Could this be a preprocessor problem? That |
Created by: sampottinger Will look into it thanks @benfry |
Created by: sampottinger Hello all! It appears that the preproc is only bringing in the first arg in rewrite. Just added failing test and will fix. |
Created by: benfry Thanks; just merged that in for beta 5. |
Created by: github-actions[bot] This issue has been automatically locked. To avoid confusion with reports that have already been resolved, closed issues are automatically locked 30 days after the last comment. Please open a new issue for related bugs. |
In GitLab by @mrbbp on Jan 19, 2022, 16:29
Description
fullScreen(P3D, 2);
orfullScreen(P2D, 2);
if no renderer declared, it's impossible to use "texture"
error said
texture() is not available with this renderer.
Expected Behavior
Should open fullScreen on second monitor (a 4K display)
Current Behavior
Open fullScreen on first monitor
Can't test P3D renderre on second monitor.
Steps to Reproduce
fullScreen(P3D, 2);
in sketch's setup()Your Environment
iMac 4K 2019 + Samsung 4K TV
Possible Causes / Solutions
fullScreen(2);
works produce fullscreen on second monitor.The text was updated successfully, but these errors were encountered: