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TicTacTix Game
This game tests the gamers’ ability to understand:
1. Finding maxima and minima and saddle points
2. Taking derivatives
3. Solving equations
4. Algebra
5. Dexterity (might hit the wrong claim)
Claims:
min [x in X] max [y in Y] f(x,y) >= c
e.g.:
Claim Rel2Ex(c): min [x in [0,1]] max [y in [0,1]] (x*y + (1-x)(1-y^2)) >= c
Consider claims:
Rel2Ex(0.55)
Rel2Ex(0.60)
Rel2Ex(0.65)
Rel2Ex(1.00)
Rules of game:
1. The game will provide the player 4 claims of which Player 1 will have to determine the one they should choose. [5 minutes]
2. Once Player 1 chooses a claim, he/she has the opportunity to strengthen the claim further. [1 minute]
3. After Player 1 is satisfied with the claim, they send the claim to their opponent, Player 2.
4. Player 2 has the following options [5 minutes]:
1. Strengthen claim
Player 2 states that the claim is weak and adjusts c to a satisfiable level.
2. Refute claim
Player 2 states that the claim is incorrect and provides a value for x that asssures Player 1 is unable to find a corresponding y value for.
3. Agree with claim
Player 2 agrees the claim is optimal.
5. Player 2 sends the decision to Player 1.
6. Player 1 has the option that corresponds to the above choices: [2 minutes]
1. Refute claim
2. Find a corresponding y-value
7. Round continues until either Player 1 or Player 2 has agreed with the claim. [2 minutes/action]
8. Computer checks result
-------------------------------
Claim Rel2Ex(c): [x in [0,1]] [y in [0,1]] (x+y) >= c
Consider claims:
Rel2Ex(1.00)
Rel2Ex(2.00)
Rel2Ex(3.00)
Rel2Ex(4.00)
------------------------------
Strategy:
* Pay - Building defenses
* Calc - Building up attack
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Developing games for teaching calc 1 more effectively
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