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Fixes line-breaks in docs, externalizes jsdoc-fix
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filters/advanced-bloom/src/AdvancedBloomFilter.js

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@@ -5,7 +5,7 @@ import fragment from './advanced-bloom.frag';
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/**
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* The AdvancedBloomFilter applies a Bloom Effect to an object. Unlike the normal BloomFilter
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* this had some advanced controls for adjusting the look of the bloom. Note: this filter
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* is slower than normal BloomFilter.
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* is slower than normal BloomFilter.<br>
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* ![original](../tools/screenshots/dist/original.png)![filter](../tools/screenshots/dist/advanced-bloom.png)
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*
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* @class

filters/ascii/src/AsciiFilter.js

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*/
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/**
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* An ASCII filter.
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* An ASCII filter.<br>
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* ![original](../tools/screenshots/dist/original.png)![filter](../tools/screenshots/dist/ascii.png)
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*
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* @class

filters/bloom/src/BloomFilter.js

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/**
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* The BloomFilter applies a Gaussian blur to an object.
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* The strength of the blur can be set for x- and y-axis separately.
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* The strength of the blur can be set for x- and y-axis separately.<br>
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* ![original](../tools/screenshots/dist/original.png)![filter](../tools/screenshots/dist/bloom.png)
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*
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* @class

filters/bulge-pinch/src/BulgePinchFilter.js

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*/
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/**
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* Bulges or pinches the image in a circle.
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* Bulges or pinches the image in a circle.<br>
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* ![original](../tools/screenshots/dist/original.png)![filter](../tools/screenshots/dist/bulge-pinch.gif)
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*
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* @class

filters/color-replace/src/ColorReplaceFilter.js

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/**
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* ColorReplaceFilter, originally by mishaa, updated by timetocode
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* http://www.html5gamedevs.com/topic/10640-outline-a-sprite-change-certain-colors/?p=69966
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* http://www.html5gamedevs.com/topic/10640-outline-a-sprite-change-certain-colors/?p=69966<br>
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* ![original](../tools/screenshots/dist/original.png)![filter](../tools/screenshots/dist/color-replace.png)
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*
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* @class

filters/convolution/src/ConvolutionFilter.js

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* A convolution combines pixels in the input image with neighboring pixels to produce a new image.
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* A wide variety of image effects can be achieved through convolutions, including blurring, edge
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* detection, sharpening, embossing, and beveling. The matrix should be specified as a 9 point Array.
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* See http://docs.gimp.org/en/plug-in-convmatrix.html for more info.
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* See http://docs.gimp.org/en/plug-in-convmatrix.html for more info.<br>
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* ![original](../tools/screenshots/dist/original.png)![filter](../tools/screenshots/dist/convolution.png)
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*
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* @class

filters/cross-hatch/src/CrossHatchFilter.js

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import fragment from './crosshatch.frag';
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/**
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* A Cross Hatch effect filter.
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* A Cross Hatch effect filter.<br>
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* ![original](../tools/screenshots/dist/original.png)![filter](../tools/screenshots/dist/cross-hatch.png)
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*
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* @class

filters/dot/src/DotFilter.js

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/**
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* This filter applies a dotscreen effect making display objects appear to be made out of
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* black and white halftone dots like an old printer.
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* black and white halftone dots like an old printer.<br>
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* ![original](../tools/screenshots/dist/original.png)![filter](../tools/screenshots/dist/dot.png)
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*
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* @class

filters/drop-shadow/src/DropShadowFilter.js

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import fragment from './dropshadow.frag';
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/**
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* Drop shadow filter.
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* Drop shadow filter.<br>
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* ![original](../tools/screenshots/dist/original.png)![filter](../tools/screenshots/dist/drop-shadow.png)
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* @class
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* @extends PIXI.Filter

filters/emboss/src/EmbossFilter.js

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import fragment from './emboss.frag';
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/**
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* An RGB Split Filter.
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* An RGB Split Filter.<br>
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* ![original](../tools/screenshots/dist/original.png)![filter](../tools/screenshots/dist/emboss.png)
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*
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* @class

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