@@ -3484,7 +3484,58 @@ DMX Channel becomes a **Visual Channel**. Visual Channel typically does not
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create an encoder in a controller, does not produce real world (DMX) output,
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but it can have an effect on it's linked Geometry in a visualizer.
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+ ## Annex H. (normative) Blade Attributes Definition
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+ ![ Blade Attributes Descripton] ( media/Blade_Attributes_Description.png )
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+ ### Blade(n)A
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+ Use this attribute to describe framing shutters or barndoors of the device. Use
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+ only the attribute Blade(n)A, when it is controlling insertion of the complete
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+ framing shutter (n). When looking at the projection from the fixture's point of
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+ view and the beam is in default position (pointing from +Z to -Z axis) then:
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+ Blade(1)A - changing its physical value from 0 to 1 means covering the beam from negative to positive values in Y axis
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+
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+ Blade(2)A - changing its physical value from 0 to 1 means covering the beam from negative to positive values in X axis
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+
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+ Blade(3)A - changing its physical value from 0 to 1 means covering the beam from positive to negative values in Y axis
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+
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+ Blade(4)A - changing its physical value from 0 to 1 means covering the beam from positive to negative values in X axis
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+
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+ The physical values describe the amount of insertion, where at 0 the blade is completely out and at 1 the blade is fully covering the beam.
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+
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+ ### Blade(n)B
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+
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+ Use this attribute to describe framing shutters or barndoors of the device in
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+ which the framing shutter is controlled by adjusting its corners. When
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+ attribute Blade(n)B is used together with the Blade(n)A attribute, then
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+ attribute Blade(n)A is controlling the insertion of the first corner (A) and
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+ the attribute Blade(n)B is controlling the insertion of the second corner (B)
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+ of the framing shutter (n). When looking at the projection from the fixture's
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+ point of view and the beam is in default position (pointing from +Z to -Z
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+ axis), the corners A, B are in clockwise order, then:
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+
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+ Blade(1)B - changing its physical value from 0 to 1 means moving of the corner from negative to positive values in Y axis
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+
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+ Blade(2)B - changing its physical value from 0 to 1 means moving of the corner from negative to positive values in X axis
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+
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+ Blade(3)B - changing its physical value from 0 to 1 means moving of the corner from positive to negative values in Y axis
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+
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+ Blade(4)B - changing its physical value from 0 to 1 means moving of the corner from positive to negative values in X axis
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+
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+ The physical values describe movement of a corner, where at 0 the corner is completely out of the beam and at 1 the corner is fully engaged.
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+
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+ ### ShaperRot
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+
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+ This attribute allows you to describe a function which rotates the complete
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+ carousel of framing shutters or barndoors. Rotation from negative to positive
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+ angle values is counterclockwise when looking at the projection from the
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+ fixture's point of view.
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+
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+ ### Blade(n)Rot
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+
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+ This attribute describes rotation of framing shutters or barndoors controlled
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+ by the Blade(n)A attribute only. Rotation from negative to positive angle
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+ values is counterclockwise when looking at the projection from the fixture's
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+ point of view.
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