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Add description of blade attributes
This adds detailed description of the blade attributes
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gdtf-spec.md

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@@ -3484,7 +3484,58 @@ DMX Channel becomes a **Visual Channel**. Visual Channel typically does not
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create an encoder in a controller, does not produce real world (DMX) output,
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but it can have an effect on it's linked Geometry in a visualizer.
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## Annex H. (normative) Blade Attributes Definition
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![Blade Attributes Descripton](media/Blade_Attributes_Description.png)
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### Blade(n)A
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Use this attribute to describe framing shutters or barndoors of the device. Use
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only the attribute Blade(n)A, when it is controlling insertion of the complete
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framing shutter (n). When looking at the projection from the fixture's point of
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view and the beam is in default position (pointing from +Z to -Z axis) then:
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Blade(1)A - changing its physical value from 0 to 1 means covering the beam from negative to positive values in Y axis
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Blade(2)A - changing its physical value from 0 to 1 means covering the beam from negative to positive values in X axis
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Blade(3)A - changing its physical value from 0 to 1 means covering the beam from positive to negative values in Y axis
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Blade(4)A - changing its physical value from 0 to 1 means covering the beam from positive to negative values in X axis
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The physical values describe the amount of insertion, where at 0 the blade is completely out and at 1 the blade is fully covering the beam.
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### Blade(n)B
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Use this attribute to describe framing shutters or barndoors of the device in
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which the framing shutter is controlled by adjusting its corners. When
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attribute Blade(n)B is used together with the Blade(n)A attribute, then
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attribute Blade(n)A is controlling the insertion of the first corner (A) and
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the attribute Blade(n)B is controlling the insertion of the second corner (B)
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of the framing shutter (n). When looking at the projection from the fixture's
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point of view and the beam is in default position (pointing from +Z to -Z
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axis), the corners A, B are in clockwise order, then:
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Blade(1)B - changing its physical value from 0 to 1 means moving of the corner from negative to positive values in Y axis
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Blade(2)B - changing its physical value from 0 to 1 means moving of the corner from negative to positive values in X axis
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Blade(3)B - changing its physical value from 0 to 1 means moving of the corner from positive to negative values in Y axis
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Blade(4)B - changing its physical value from 0 to 1 means moving of the corner from positive to negative values in X axis
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The physical values describe movement of a corner, where at 0 the corner is completely out of the beam and at 1 the corner is fully engaged.
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### ShaperRot
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This attribute allows you to describe a function which rotates the complete
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carousel of framing shutters or barndoors. Rotation from negative to positive
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angle values is counterclockwise when looking at the projection from the
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fixture's point of view.
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### Blade(n)Rot
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This attribute describes rotation of framing shutters or barndoors controlled
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by the Blade(n)A attribute only. Rotation from negative to positive angle
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values is counterclockwise when looking at the projection from the fixture's
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point of view.
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