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README.md

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@@ -4,10 +4,13 @@ Enables Daydream and Cardboard app development in Unity.
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Copyright (c) 2016 Google Inc. All rights reserved.
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For updates, known issues, and upgrade instructions, see:
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[developers.google.com/vr/unity/release-notes](https://developers.google.com/vr/unity/release-notes)
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For updates, known issues, and upgrade instructions, see the
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[release-notes](//github.com/googlevr/gvr-unity-sdk/releases).
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For first time users, see the Get Started Guides for [Android Cardboard](https://developers.google.com/vr/unity/get-started-android), [Android Daydream](https://developers.google.com/vr/unity/get-started-controller), and [iOS Cardboard](https://developers.google.com/vr/unity/get-started-ios).
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For first time users, see the Get Started Guides:
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* [Android Cardboard](//developers.google.com/vr/unity/get-started-android)
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* [Android Daydream](//developers.google.com/vr/unity/get-started-controller)
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* [iOS Cardboard](//developers.google.com/vr/unity/get-started-ios)
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Please note, we do not accept pull requests.
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Migration steps:
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1. Update the GVR SDK for Unity to [1.40](https://github.com/googlevr/gvr-unity-sdk/blob/a3d1033260dab57cb0f4a62a770796fbd09fe37a/GoogleVRForUnity.unitypackage).
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1. Update the GVR SDK for Unity to [1.40](//github.com/googlevr/gvr-unity-sdk/blob/a3d1033260dab57cb0f4a62a770796fbd09fe37a/GoogleVRForUnity.unitypackage).
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2. Migrate to Unity 5.6.0f3, or any newer version. The SDK will import or remove the unnecessary GVR libraries.
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3. Update the GVR SDK for Unity to 1.70 (or latest).
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## Usage Guide
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As of the 1.70 release, the `gvr-unity-sdk` git repo can be cloned and used directly in a Unity project.
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* __Downloads__: Get the latest `GoogleVRForUnity_*.unitypackage` from the [releases](https://github.com/googlevr/gvr-unity-sdk/releases) page
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* __Samples__: [Daydream Elements](https://github.com/googlevr/daydream-elements)
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* __Workflow__: [Instant Preview](https://github.com/googlevr/gvr-instant-preview)
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* __Downloads__: Get the latest `GoogleVRForUnity_*.unitypackage` from the [releases](//github.com/googlevr/gvr-unity-sdk/releases) page
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* __Samples__: [Daydream Elements](//github.com/googlevr/daydream-elements)
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* __Workflow__: [Instant Preview](//github.com/googlevr/gvr-instant-preview)
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## Pod update to the latest GVR SDK for iOS
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As of Unity 5.6, the generated Cocoapod can be updated to the latest GVR SDK for iOS by following these steps.
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* Build an XCode project from Unity.
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* In a terminal, change directories into the XCode project folder.
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* Build an Xcode project from Unity.
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* In a terminal, change directories into the Xcode project folder.
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* Run the following commands
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* ``pod deintegrate``
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* ``pod cache clean --all``
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* Change the number in the Podfile to 1.70
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* Open the project in XCode, and delete the Pods directory and Pods.xcodeproj if they exist.
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* In the XCode project settings, change the deployment target to 8.0.
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* Quit XCode
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* Open the project in Xcode, and delete the Pods directory and Pods.xcodeproj if they exist.
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* In the Xcode project settings, change the deployment target to 8.0.
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* Quit Xcode
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* In Terminal, do ``pod update``
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* "Installing GVRSDK (1.70.0)" should appear in the console.
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* ``pod install``

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