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bug: describe broken braziers better
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src/wid_leftbar_display.cpp

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Original file line numberDiff line numberDiff line change
@@ -217,6 +217,10 @@ static void wid_leftbar_display_describe(Levelp level, Thingp t, int &y_at, int
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wid_set_text(w, "(Splatted)");
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} else if (t->is_monst()) {
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wid_set_text(w, "(Dead)");
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} else if (t->is_brazier()) {
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wid_set_text(w, "(Tipped over)");
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} else if (t->is_treasure_chest()) {
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wid_set_text(w, "(Smashed)");
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} else {
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wid_set_text(w, "(Broken)");
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}

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