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bug: fix woodon shield typo
1 parent d6d6374 commit 5e672f0

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3 files changed

+3
-8
lines changed

3 files changed

+3
-8
lines changed

README.md

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Original file line numberDiff line numberDiff line change
@@ -2,9 +2,6 @@
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<!-- ------ -->
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<!-- when stuck in rock how to show? -->
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<!-- skill offensive/defensive -->
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<!-- fungus_withered -->
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<!-- fireball should ignite dry grass -->
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<!-- - wort food ? fungus_withered foods and some poisonous? -->
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<!-- ------ -->
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<!-- -->
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<!-- Performance -->
@@ -78,7 +75,6 @@
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<!-- Level -->
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<!-- ------ -->
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<!-- - tomb of past player ? or random player ? leads to random small room? -->
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<!-- - gold needs to do something - shop? buy/sell -->
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<!-- - totems are like mobs, but do not spawn except initially. The worshippers are imbued with power but do not die when the totem does. -->
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<!-- - vaults -->
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<!-- - portable hunger - teleports you to a room full of digestive juices -->

python/things/shield/shield_woodon.py

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -60,8 +60,8 @@ def tp_init(name, text_long_name, text_short_name):
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my.stat_dex_bonus(self, -1)
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my.text_a_or_an(self, "a")
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my.text_description_enchant(self, "+1 DEF")
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my.text_description_long2(self, "This shield gives a measly +1 to defense and is liable to break. 30 day return policy.")
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my.text_description_long3(self, "30 day return policy.")
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my.text_description_long2(self, "This shield gives a measly +1 to defense and is liable to break.")
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my.text_description_long3(self, "No 30 day return policy.")
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my.text_description_long(self, "Woodon shield. Yes. Woodon. This is a low quality foam shield sprayed with patented Woodon (tm), to give a nice woody sheen. Not to be confused with an actual wooden shield made of actual wood.")
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my.text_description_short(self, "Woodon shield.")
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my.tick_prio(self, my.MAP_TICK_PRIO_NORMAL)
@@ -70,7 +70,7 @@ def tp_init(name, text_long_name, text_short_name):
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# end sort marker
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my.tile(self,
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ascii_fg_char="[", ascii_bg_col_name="", ascii_fg_col_name="white",
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ascii_fg_char="[", ascii_bg_col_name="", ascii_fg_col_name="pink",
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tile=name)
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my.tp_update(self)

python/things/traps/trap_pressure_plate_gas.py

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@@ -4,7 +4,6 @@
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def on_death(me, x, y):
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my.thing_sound_play_channel(me, my.CHANNEL_IMPACT, "pressure_plate")
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# my.spawn_gas_poison_around_thing(me, 3)
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for it in my.level_flood_fill_get_all_grid_things(me, x, y, 3):
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my.spawn_gas_poison_around_thing(it, 1)
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