Replies: 2 comments
-
Same issue. Also, running this:
Prints:
For the adapter I'm using. Win 10, explicitly selecting Vulkan API. |
Beta Was this translation helpful? Give feedback.
0 replies
-
I was running into this issue. The issue for me ended up being the render pass color attachment and command encoder were not in the same scope. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
When running a multi-sample app, it works for sample count = 1 or 4 as specified in WebGPU. However, wgpu supports sample count = 1, 2, 4, 8, 16 as mentioned in the docs. But I always got the following error when using sample count = 2, 8, or 16:
In Device::create_render_pipeline
note: label =
Render Pipeline
Color state [0] is invalid
Format Bgra8UnormSrgb can't be multisampled
How to fix this issue?
Beta Was this translation helpful? Give feedback.
All reactions