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  • The GPU needs to know what to do with data, which format, sizes, and order the data for the vertices arrives, whether and how we would like to transform it, and how to apply colors or textures to the objects we sent.

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    0/1 issues closed
  • Learn how to get access to the OpenGL function calls and extensions using a “loader” helper, which is a small piece of code that maps the OpenGL functions to the entry points of the installed system library.

    No due date
    4/4 issues closed