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README.md

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@@ -11,7 +11,7 @@ The extension works with entity properties, the same that you're used to with th
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`SetSendVar` and `ReplaceSendVar` take a custom value that are stored in a handle. These handles can be created with the `SendVar[Type]` functions, where `Type` is the sent type of the property. All handles are automatically freed at the end of the frame, so you can use `SendVar[Type]` directly in the argument of `[Set/Replace]SendVar` without worry. Some properties go through a conversion function called a proxy that might even change its sent type, so make sure to use the proxy output instead if it exists. The extension provides a few such proxies named `SendProxy[Type]` for convenience.
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It is not guaranteed that a client will receive an update every frame (`cl_updaterate` < tickrate), so the the extension will remember every edit until then to make sure no action ends up missing its mark. It is possible get notified when such a client update will happen by subscribing to the forward `OnCheckTransmit`. The forward can also be used to control what entities get sent to the client in cases where hiding or transmitting an entity through walls is desirable. The extension additionally includes the forwards `OnSendClientMessages` and `OnSendClientMessagesPost` to let you know whenever the server is preparing to send out updates to clients and when it is done doing so.
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It is not guaranteed that a client will receive an update every frame (`cl_updaterate` < tickrate), so the the extension will remember every edit until then to make sure no action ends up missing its mark. It is possible to get notified when such a client update will happen by subscribing to the forward `OnCheckTransmit`. The forward can also be used to control what entities get sent to the client in cases where hiding or transmitting an entity through walls is desirable. The extension additionally includes the forwards `OnSendClientMessages` and `OnSendClientMessagesPost` to let you know whenever the server is preparing to send out updates to clients and when it is done doing so.
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## Compiling
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1. Install AMBuild.

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