Replies: 6 comments
-
|
Windows ? ANGLE on D3D11 ? |
Beta Was this translation helpful? Give feedback.
-
|
Windows |
Beta Was this translation helpful? Give feedback.
-
|
due to angle based on D3d11, so it's also not support control point size in shader, do you test axmol v3 vulkan? |
Beta Was this translation helpful? Give feedback.
-
|
Beta Was this translation helpful? Give feedback.
-
But the green dots is drawning as a circle. |
Beta Was this translation helpful? Give feedback.
-
Beta Was this translation helpful? Give feedback.


Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Works not on Axmol 2.x and also not on Axmol 3
For retest: ClippingNodeTest.cpp changes:
Replace on ClippingNodeTest.cpp methods:
DrawNode* BasicTest::shape() andSprite* BasicTest::grossini()with this lines:DrawNode::drawDot should be a circle like the green circle left bottom
=> but is a rectangle:
DrawNode::drawSolidCircle works: (looks like the green circle left top)
Beta Was this translation helpful? Give feedback.
All reactions