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Armor Statues allows the player to manipulate armorstands for decoration purposes using a custom `minecraft:written_book`. To learn how to get the custom `minecraft:written_book`, run `/trigger as_help`.
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Armor Statues was built by [Phssthpok](https://x.com/MCPhssthpok), [MukiTanuki](https://twitter.com/mukitanuki), and [MSpaceDev](https://github.com/MSpaceDev). Check out the rest of [MukiTanuki's](https://github.com/MukiTanuki) and [MSpaceDev's](https://github.com/MSpaceDev) work!
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Maintained by [Vanilla Tweeks](https://vanillatweaks.net/about/).
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> Learn about the details of this datapack on [Vanilla Tweeks](https://vanillatweaks.net/picker/datapacks/) & [Github](https://github.com/MukiTanuki/armor-statues#).
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<!-- Might remove some of the features in this datapack. -->
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## cleanup
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This feature adds tha ability to bring items within 16 blocks of the player to the players location using the following `trigger` command.
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-`/trigger clean_up` ~ _Brings all droped items within 16 blocks to the players location._
@@ -31,19 +40,26 @@ This feature adds tha ability to bring items within 16 blocks of the player to t
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I will explain this feature when I successfully add it into the datapack.
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<!-- A way to toggle pvp. -->
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## extrashell
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This feature increases the drop of shulker shells to guarantee 2 `minecraft:shulker_shell` items. This will sidestep the looting requirments from MJE.
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## fastleafdecay
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I will explain this feature when I successfully add it into the datapack.
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<!-- Adds fast leaf decay for all trees. -->
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Adds fast leaf decay for all trees.
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Fast Leaf Decay was built by [Grant](https://twitter.com/GrantGryczan). Check out the rest of [Grant's](https://github.com/GrantGryczan) work!
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Maintained by [Vanilla Tweeks](https://vanillatweaks.net/about/).
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> Learn about the details of this datapack on [x.com/vanillatweaks](https://x.com/vanillatweaks/status/1294840567168479233).
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## invframe
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This feature adds the ability to _hide_, _show_, and _find_ a `minecraft:item_frame` or `minecraft:glow_item_frame`. When a `minecraft:item_frame` or `minecraft:glow_item_frame` is hidden, it is also fixed so that you don't have the item rotating or the frame breaking. When a `minecraft:item_frame` or `minecraft:glow_item_frame` is shown, it is unfixed so that you can rotate the item and break the frame. You can use this feature by using the triggers below.
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-`/trigger find_frame` ~ _This makes it possible to find a `minecraft:item_frame` or `minecraft:glow_item_frame` that is invisible and empty._
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-`/trigger hide_frame` ~ _This hides the nearest `minecraft:item_frame` or `minecraft:glow_item_frame` within 1.5 blocks of the player._
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-`/trigger show_frame` ~ _This unhides the nearest `minecraft:item_frame` or `minecraft:glow_item_frame` within 1.5 blocks of the player._
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## invstand
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I will explain this feature when I successfully add it into the datapack.
To silence an entity rename a `minecraft:name_tag` to `/mute` (case-sensitive) and apply the `minecraft:name_tag` to the entity. To revert this change, repeat the steps with a `minecraft:name_tag` renamed to `/unmute` (case-sensitive).
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## packauthor
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This feature uses the `tellraw` command to provide information on the datapack everytime the datapack is reloaded. It also creates the following two `trigger` commands that people can use.
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This feature adds the ability to sit anywhere the player wants using the following `trigger` command.
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-`/trigger sit` ~ _This makes the player sit in the location they were standing._
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## pocketshulker
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## pocketshulker[Ignored]
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I will explain this feature when I successfully add it into the datapack.
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> For the time being, I will _ignore adding this feature_ as there are preblems with the duplication of items and optimization.
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<!-- Opening shulkers in inventory. -->
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## shearheads
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This feature adds the ability to collect a `minecraft:blocks/player_head` without having to kill the player in MJE. Eventualy this feature will extend to other mobs/entities as well, but in the meantime it remains for players only.
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> The items `minecraft:blocks/player_head` will not carry special properties that extend beyond the purpose of decorations. For example, collecting a wither skelleton head (in the future) will not give you a `minecraft:blocks/wither_skeleton_skull`.
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To collect the `minecraft:blocks/player_head` you will need to craft a special item useing the recipe found in `minecraft/recipe/god_reaper.json`. This is a shapeless recipe that consists of a `minecraft:armor_stand`, `minecraft:written_book`, and `minecraft:shears`. Once this item is aquired, simply walk up to the player you want the head from and hit them with this item. You must be within 2 blocks of them and they have to be in survival mode for this to work. This feature successfuly triggers only when the entitiy takes damage from the custom item and you are in the correct range.
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## silencetags
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I will explain this feature when I successfully add it into the datapack.
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<!-- Add name tags that silence mobs permanently. -->
tellraw@s[{"text":"Get book from help: ","color":"aqua"},{"storage":"customizable_armor_stands:settings","nbt":"as_admin.book_help","color":"green","clickEvent":{"action":"run_command","value":"/function armor_statues:admin/book_from_help_toggle"},"hoverEvent":{"action":"show_text","contents":{"text":"Click to toggle","color":"yellow"}}}]
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tellraw@s[{"text":"Craftable book: ","color":"aqua"},{"storage":"customizable_armor_stands:settings","nbt":"as_admin.book_craft","color":"green","clickEvent":{"action":"run_command","value":"/function armor_statues:admin/craft_book_toggle"},"hoverEvent":{"action":"show_text","contents":{"text":"Click to toggle","color":"yellow"}}}]
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tellraw@s[{"text":"UUID locked Armor Stands: ","color":"aqua"},{"storage":"customizable_armor_stands:settings","nbt":"as_admin.uuid_lock","color":"green","clickEvent":{"action":"run_command","value":"/function armor_statues:admin/uuid_lock_toggle"},"hoverEvent":{"action":"show_text","contents":{"text":"Makes locked armor stands only unlockable by the player who locked them or creative players.\\n\\nClick to toggle","color":"yellow"}}}]
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#
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tellraw@s[{"text":"Delete unused invisible stands","color":"green","hoverEvent":{"action":"show_text","contents":[{"text":"Deletes any invisible armor stands in loaded chunks that are not holding or wearing any items.","color":"yellow"}]},"clickEvent":{"action":"run_command","value":"/function armor_statues:admin/unused"}}]
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tellraw@s[{"text":"Highlight all stands","color":"green","hoverEvent":{"action":"show_text","contents":[{"text":"Gives all stands within 64 blocks the glowing effect for 15 seconds","color":"yellow"}]},"clickEvent":{"action":"run_command","value":"/effect give @e[type=armor_stand,distance=..64] minecraft:glowing 15 1 true"}}]
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#tellraw @s [{"text":"Reduce local server load","color":"green","hoverEvent":{"action":"show_text","contents":[{"text":"Sets the Marker tag on all locked armor stands within 128 blocks. This reduces the load on the server from ticking the entities but makes the stands unaffected by entity updates such as being pushed by pistons. The Marker tag can be reset for individual stands by unlocking them.","color":"yellow"}]},"clickEvent":{"action":"run_command","value":"/function armor_statues:admin/marker"}}]
tellraw@s[{"text":"Getting the book from the help menu has been ","color":"aqua"},{"storage":"customizable_armor_stands:settings","nbt":"as_admin.book_help"}]
tellraw@s[{"text":"Getting the book via crafting has been ","color":"aqua"},{"storage":"customizable_armor_stands:settings","nbt":"as_admin.book_craft"}]
tellraw@p[{"text":"Marker set on ","color":"aqua"},{"score":{"name":"@s","objective":"as_pose"},"color":"aqua"},{"text":" armor stands","color":"aqua"}]
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