You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This feature adds tha ability to bring items within 16 blocks of the player to the players location using the following `trigger` command.
28
+
-`/trigger clean_up` ~ _Brings all droped items within 16 blocks to the players location._
29
+
30
+
## combatswitch
31
+
I will explain this feature when I successfully add it into the datapack.
32
+
<!-- A way to toggle pvp. -->
33
+
34
+
## fastleafdecay
35
+
I will explain this feature when I successfully add it into the datapack.
36
+
<!-- Adds fast leaf decay for all trees. -->
37
+
38
+
## invframe
39
+
This feature adds the ability to _hide_, _show_, and _find_ a `minecraft:item_frame` or `minecraft:glow_item_frame`. When a `minecraft:item_frame` or `minecraft:glow_item_frame` is hidden, it is also fixed so that you don't have the item rotating or the frame breaking. When a `minecraft:item_frame` or `minecraft:glow_item_frame` is shown, it is unfixed so that you can rotate the item and break the frame. You can use this feature by using the triggers below.
40
+
-`/trigger find_frame` ~ _This makes it possible to find a `minecraft:item_frame` or `minecraft:glow_item_frame` that is invisible and empty._
41
+
-`/trigger hide_frame` ~ _This hides the nearest `minecraft:item_frame` or `minecraft:glow_item_frame` within 1.5 blocks of the player._
42
+
-`/trigger show_frame` ~ _This unhides the nearest `minecraft:item_frame` or `minecraft:glow_item_frame` within 1.5 blocks of the player._
43
+
44
+
## invstand
45
+
I will explain this feature when I successfully add it into the datapack.
This is should use the `tellraw` command to provide information on the datapack (author and load status) everytime the datapack is reloaded. This feature is curently bugged and does not work as intended.
49
+
This feature uses the `tellraw` command to provide information on the datapack everytime the datapack is reloaded. It also creates the following two `trigger` commands that people can use.
50
+
-`/trigger silence_alerts` ~ _This mutes the datapack alerts for individual features loading._
51
+
-`/trigger enable_alerts` ~ _This unmutes the datapack alerts for individual features loading._
24
52
25
53
## playerseats
54
+
This feature adds the ability to sit anywhere the player wants using the following `trigger` command.
55
+
-`/trigger sit` ~ _This makes the player sit in the location they were standing._
56
+
57
+
## pocketshulker
26
58
I will explain this feature when I successfully add it into the datapack.
59
+
<!-- Opening shulkers in inventory. -->
27
60
28
61
## shearheads
29
62
This feature adds the ability to collect a `minecraft:blocks/player_head` without having to kill the player in MJE. Eventualy this feature will extend to other mobs/entities as well, but in the meantime it remains for players only.
30
63
> The items `minecraft:blocks/player_head` will not carry special properties that extend beyond the purpose of decorations. For example, collecting a wither skelleton head (in the future) will not give you a `minecraft:blocks/wither_skeleton_skull`.
31
64
32
65
To collect the `minecraft:blocks/player_head` you will need to craft a special item useing the recipe found in `minecraft/recipe/god_reaper.json`. This is a shapeless recipe that consists of a `minecraft:armor_stand`, `minecraft:written_book`, and `minecraft:shears`. Once this item is aquired, simply walk up to the player you want the head from and hit them with this item. You must be within 2 blocks of them and they have to be in survival mode for this to work. This feature successfuly triggers only when the entitiy takes damage from the custom item and you are in the correct range.
66
+
67
+
## silencetags
68
+
I will explain this feature when I successfully add it into the datapack.
69
+
<!-- Add name tags that silence mobs permanently. -->
0 commit comments