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56 | 56 | },
|
57 | 57 | {
|
58 | 58 | "displayName": "Lens Flare Samples",
|
59 |
| - "description": "Adds Lens Flare Samples to your project. Open the LensFlareSamples scene to view and interact with the flares.", |
| 59 | + "description": "Adds a set of Lens Flare Samples to your project. Open the LensFlareSamples scene to view and interact with the flares.", |
60 | 60 | "path": "Samples~/LensFlareSamples",
|
61 | 61 | "dependencies": [
|
62 | 62 | "com.unity.render-pipelines.high-definition/Samples~/Common",
|
|
65 | 65 | },
|
66 | 66 | {
|
67 | 67 | "displayName": "Volumetric Samples",
|
68 |
| - "description": "Adds a set of 3D texture, procedural noises and Fog Volume Shadergraph to your project. A collection of prefabs shows how to use them with the Local Volumetric Fog.", |
| 68 | + "description": "Adds a set of 3D textures, procedural noises and Fog Volume Shadergraphs to your project. A collection of prefabs shows how to use them with the Local Volumetric Fog.", |
69 | 69 | "path": "Samples~/VolumetricSamples",
|
70 | 70 | "dependencies": [
|
71 | 71 | "com.unity.render-pipelines.high-definition/Samples~/Common",
|
|
74 | 74 | },
|
75 | 75 | {
|
76 | 76 | "displayName": "Fullscreen Samples",
|
77 |
| - "description": "Add a set of examples using the Fullscreen Shadergraph to create Custom Pass, Custom Post Process or Custom Render Target.", |
| 77 | + "description": "Adds a set of examples using the Fullscreen Shadergraph to create Custom Pass, Custom Post Process or Custom Render Target.", |
78 | 78 | "path": "Samples~/FullscreenSamples",
|
79 | 79 | "dependencies": [
|
80 | 80 | "com.unity.render-pipelines.high-definition/Samples~/Common",
|
|
83 | 83 | },
|
84 | 84 | {
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85 | 85 | "displayName": "Water Samples",
|
86 |
| - "description": "Add a set of examples using the Water System, showcasing various environments using all the features of the system.", |
| 86 | + "description": "Adds a set of examples using the Water System, showcasing various environments using all features of the system.", |
87 | 87 | "path": "Samples~/WaterSamples",
|
88 | 88 | "dependencies": [
|
89 | 89 | "com.unity.render-pipelines.high-definition/Samples~/Common",
|
|
92 | 92 | },
|
93 | 93 | {
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94 | 94 | "displayName": "Environment Samples",
|
95 |
| - "description": "Add a set of examples using environment features such as Physically Based Sky, Fog, Volumetric Clouds and Cloud Layer.", |
| 95 | + "description": "Adds a set of examples using environment features such as Physically Based Sky, Fog, Volumetric Clouds and Cloud Layer.", |
96 | 96 | "path": "Samples~/Environment Samples",
|
97 | 97 | "dependencies": [
|
98 | 98 | "com.unity.render-pipelines.high-definition/Samples~/Common",
|
|
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