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remi-chapelainEvergreen
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[HDRP] Fix water override parent
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Packages/com.unity.render-pipelines.high-definition/Runtime/Water/WaterRendering.cs

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@@ -5,7 +5,7 @@ namespace UnityEngine.Rendering.HighDefinition
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/// <summary>
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/// A volume component that holds settings for the water surface.
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/// </summary>
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[Serializable, VolumeComponentMenu("Lighting/Water Rendering")]
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[Serializable, VolumeComponentMenu("Rendering/Water Rendering")]
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[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
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[HDRPHelpURL("water-use-the-water-system-in-your-project")]
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public sealed partial class WaterRendering : VolumeComponent

Packages/com.unity.render-pipelines.high-definition/package.json

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@@ -56,7 +56,7 @@
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},
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{
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"displayName": "Lens Flare Samples",
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"description": "Adds Lens Flare Samples to your project. Open the LensFlareSamples scene to view and interact with the flares.",
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"description": "Adds a set of Lens Flare Samples to your project. Open the LensFlareSamples scene to view and interact with the flares.",
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"path": "Samples~/LensFlareSamples",
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"dependencies": [
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"com.unity.render-pipelines.high-definition/Samples~/Common",
@@ -65,7 +65,7 @@
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},
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{
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"displayName": "Volumetric Samples",
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"description": "Adds a set of 3D texture, procedural noises and Fog Volume Shadergraph to your project. A collection of prefabs shows how to use them with the Local Volumetric Fog.",
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"description": "Adds a set of 3D textures, procedural noises and Fog Volume Shadergraphs to your project. A collection of prefabs shows how to use them with the Local Volumetric Fog.",
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"path": "Samples~/VolumetricSamples",
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"dependencies": [
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"com.unity.render-pipelines.high-definition/Samples~/Common",
@@ -74,7 +74,7 @@
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},
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{
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"displayName": "Fullscreen Samples",
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"description": "Add a set of examples using the Fullscreen Shadergraph to create Custom Pass, Custom Post Process or Custom Render Target.",
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"description": "Adds a set of examples using the Fullscreen Shadergraph to create Custom Pass, Custom Post Process or Custom Render Target.",
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"path": "Samples~/FullscreenSamples",
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"dependencies": [
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"com.unity.render-pipelines.high-definition/Samples~/Common",
@@ -83,7 +83,7 @@
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},
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{
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"displayName": "Water Samples",
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"description": "Add a set of examples using the Water System, showcasing various environments using all the features of the system.",
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"description": "Adds a set of examples using the Water System, showcasing various environments using all features of the system.",
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"path": "Samples~/WaterSamples",
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"dependencies": [
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"com.unity.render-pipelines.high-definition/Samples~/Common",
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},
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{
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"displayName": "Environment Samples",
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"description": "Add a set of examples using environment features such as Physically Based Sky, Fog, Volumetric Clouds and Cloud Layer.",
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"description": "Adds a set of examples using environment features such as Physically Based Sky, Fog, Volumetric Clouds and Cloud Layer.",
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"path": "Samples~/Environment Samples",
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"dependencies": [
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"com.unity.render-pipelines.high-definition/Samples~/Common",

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