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fix doc
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docs/docs/ProceduralEffect.md

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#### [ProceduralEffectConditionType](enums/ProceduralEffectConditionType.md) GetConditionType ( ) {: .copyable aria-label='Functions' }
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Returns the timing when the effect was triggered.
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___
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### GetScore () {: aria-label='Functions' }
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#### float GetScore ( ) {: .copyable aria-label='Functions' }
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The score is used to generate the `ProceduralItem`. Each `ProceduralItem` has a score limit when generating its effects. If the limit is reached, no more effect will be added.
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### GetTriggerChance () {: aria-label='Functions' }
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#### float GetTriggerChance ( ) {: .copyable aria-label='Functions' }
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This is the actual change that the game actually uses. In most cases, this value ranges from `0` to `1`. This is the value that the result of `GetTriggerChanceScale` has been applied.
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### GetTriggerChanceScale () {: aria-label='Functions' }
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#### float GetTriggerChanceScale ( ) {: .copyable aria-label='Functions' }
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This is the chance that the game actually uses. In most cases, this value ranges from `0` to `1`.
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In most cases, this value should be `1`.
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