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Copy file name to clipboardExpand all lines: 401lightMessengerApp/README.md
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@@ -12,7 +12,7 @@ This modules embeds an i2c **accelerometer**(LIS2XX12), and an array of **16 RGB
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## How to use
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Plug the device on the GPIO header of the flipper zero, then download an install the latest firmware's version on your flipper zero.
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Plug the device on the GPIO header of the flipper zero, then download an install the latest firmware's version on your flipper zero.
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Once everything is installed, navigate to **/Apps/GPIO/401LightMessenger** to launch the application.
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Select "save" to save your text. The module should flash once, and the text "Swipe" appears on the screen.
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Select "save" to save your text. The module should flash once, and the text "Swipe" appears on the screen.
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### Bitmap
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Entering the "**Bitmap**" application, you're invited to select a bitmap file to be displayed.
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Entering the "**Bitmap**" application, you're invited to select a bitmap file to be displayed.
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Only 1bpp bitmaps, with a hight of 16px can be displayed. Once selected, the text "Swipe" appears on the screen.
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Only 1bpp bitmaps, with a hight of 16px can be displayed. Once selected, the text "Swipe" appears on the screen.
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### Bitmap Editor
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Entering "**BitmapEditor**", you have two options: Create a new doodle, or edit one you've already created/imported.
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Entering "**BitmapEditor**", you have two options: Create a new doodle, or edit one you've already created/imported.
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#### New bitmap
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When selecting "New", you shall enter the width of the doodle you want to draw.
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When selecting "New", you shall enter the width of the doodle you want to draw.
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Choose the desired width by using left and right arrows, then press OK.
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You'll then have to choose a name for the new file.
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You'll then have to choose a name for the new file.
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When done, select "**save**". To draw, just move the cursor using the arrows, and toggle pixels by pressing the "**Ok**" button. To save, press "**Return**".
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When done, select "**save**". To draw, just move the cursor using the arrows, and toggle pixels by pressing the "**Ok**" button. To save, press "**Return**".
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**V1.3:** If you press longer on "**Ok**", then "**Hold**" will be activated, continuously drawing by flipping underlying pixels. No more Ok button smashing.
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@@ -78,35 +78,34 @@ Starting from version 1.4, you can display animations thanks to [@jamisonderek i
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You can also photobomb if you build up enought skill.
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You can also photobomb if you build up enought skill.
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- If you get `[ERROR] Error: could not open port : PermissionError(13, 'Access is denied.', None, 5)` verify that no other applications are running. If needed press Back+Left to reboot the Flipper Zero.
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- If you are not on Official firmware, you may need to update your [index-url](https://github.com/jamisonderek/flipper-zero-tutorials/wiki/UFBT#switching-target-firmware).
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### Hardware
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### Hardware
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- Update the [401_config.h](401lightMessengerApp/401_config.h) file:
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- Add a new property to the `Configuration` structure.
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- Define a new `LIGHTMSG_DEFAULT_{name}` with a default setting. Typically indexes are used instead of values.
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- Update the [401_config.c](401lightMessengerApp/401_config.c) file:
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- Add an entry in `config_default_init` to initialize your property.
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- Add an entry in `config_to_json` to serialize your property.
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- Add an entry in `json_to_config` to deserialize your property.
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