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8 | 8 |
|
9 | 9 | #include "../desktop_i.h" |
10 | 10 | #include "desktop_view_main.h" |
| 11 | +#include <applications/desktop/desktop_settings/desktop_settings.h> |
| 12 | +uint32_t codeSequence = 0; |
11 | 13 |
|
12 | 14 | struct DesktopMainView { |
13 | 15 | View* view; |
@@ -44,27 +46,86 @@ bool desktop_main_input(InputEvent* event, void* context) { |
44 | 46 |
|
45 | 47 | DesktopMainView* main_view = context; |
46 | 48 |
|
47 | | - if(event->type == InputTypeShort) { |
48 | | - if(event->key == InputKeyOk) { |
49 | | - main_view->callback(DesktopMainEventOpenMenu, main_view->context); |
50 | | - } else if(event->key == InputKeyUp) { |
51 | | - main_view->callback(DesktopMainEventOpenLockMenu, main_view->context); |
52 | | - } else if(event->key == InputKeyDown) { |
53 | | - main_view->callback(DesktopMainEventOpenArchive, main_view->context); |
54 | | - } else if(event->key == InputKeyLeft) { |
55 | | - main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context); |
56 | | - } else if(event->key == InputKeyRight) { |
57 | | - main_view->callback(DesktopMainEventOpenPassport, main_view->context); |
| 49 | + DesktopSettings* desktop_settings = malloc(sizeof(DesktopSettings)); |
| 50 | + LOAD_DESKTOP_SETTINGS(desktop_settings); |
| 51 | + if(!desktop_settings->is_dumbmode) { |
| 52 | + if(event->type == InputTypeShort) { |
| 53 | + if(event->key == InputKeyOk) { |
| 54 | + main_view->callback(DesktopMainEventOpenMenu, main_view->context); |
| 55 | + } else if(event->key == InputKeyUp) { |
| 56 | + main_view->callback(DesktopMainEventOpenLockMenu, main_view->context); |
| 57 | + } else if(event->key == InputKeyDown) { |
| 58 | + main_view->callback(DesktopMainEventOpenArchive, main_view->context); |
| 59 | + } else if(event->key == InputKeyLeft) { |
| 60 | + main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context); |
| 61 | + } else if(event->key == InputKeyRight) { |
| 62 | + main_view->callback(DesktopMainEventOpenPassport, main_view->context); |
| 63 | + } |
| 64 | + } else if(event->type == InputTypeLong) { |
| 65 | + if(event->key == InputKeyOk) { |
| 66 | + main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context); |
| 67 | + } else if(event->key == InputKeyUp) { |
| 68 | + main_view->callback(DesktopMainEventOpenFavoriteGame, main_view->context); |
| 69 | + } else if(event->key == InputKeyDown) { |
| 70 | + main_view->callback(DesktopMainEventOpenDebug, main_view->context); |
| 71 | + } else if(event->key == InputKeyLeft) { |
| 72 | + main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context); |
| 73 | + } else if(event->key == InputKeyRight) { |
| 74 | + // THIS DOESNT WORK |
| 75 | + } |
58 | 76 | } |
59 | | - } else if(event->type == InputTypeLong) { |
60 | | - if(event->key == InputKeyDown) { |
61 | | - main_view->callback(DesktopMainEventOpenDebug, main_view->context); |
62 | | - } else if(event->key == InputKeyLeft) { |
63 | | - main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context); |
64 | | - } else if(event->key == InputKeyUp) { |
65 | | - main_view->callback(DesktopMainEventOpenFavoriteGame, main_view->context); |
66 | | - } else if (event->key == InputKeyOk) { |
67 | | - main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context); |
| 77 | + } else { |
| 78 | + if(event->type == InputTypeShort) { |
| 79 | + if(event->key == InputKeyOk) { |
| 80 | + // PREFER TO OPEN GAMES MENU, SINCE RIGHT ONLY WORKS FOR PASSPORT NEED TO USE TO EXIT GAME MODE |
| 81 | + if(codeSequence==5 || codeSequence==7) { |
| 82 | + codeSequence++; |
| 83 | + } else { |
| 84 | + codeSequence=0; |
| 85 | + main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context); |
| 86 | + } |
| 87 | + } else if(event->key == InputKeyUp) { |
| 88 | + if(codeSequence==0 || codeSequence==1) { |
| 89 | + codeSequence++; |
| 90 | + } else { |
| 91 | + codeSequence=0; |
| 92 | + main_view->callback(DesktopMainEventOpenFavoriteGame, main_view->context); |
| 93 | + } |
| 94 | + } else if(event->key == InputKeyDown) { |
| 95 | + if(codeSequence==2 || codeSequence==3) { |
| 96 | + codeSequence++; |
| 97 | + } else { |
| 98 | + codeSequence=0; |
| 99 | + } |
| 100 | + } else if(event->key == InputKeyLeft) { |
| 101 | + if(codeSequence==4 || codeSequence==6) { |
| 102 | + codeSequence++; |
| 103 | + } else { |
| 104 | + codeSequence=0; |
| 105 | + main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context); |
| 106 | + } |
| 107 | + } else if(event->key == InputKeyRight) { |
| 108 | + // GOES TO PASSPORT NO MATTER WHAT |
| 109 | + } |
| 110 | + if(codeSequence==8) { |
| 111 | + // UNLOCK! |
| 112 | + main_view->callback(DesktopMainEventOpenMenu, main_view->context); |
| 113 | + codeSequence=0; |
| 114 | + } |
| 115 | + } else if(event->type == InputTypeLong) { |
| 116 | + if (event->key == InputKeyOk) { |
| 117 | + main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context); |
| 118 | + } else if(event->key == InputKeyUp) { |
| 119 | + main_view->callback(DesktopMainEventOpenFavoriteGame, main_view->context); |
| 120 | + } else if(event->key == InputKeyDown) { |
| 121 | + // main_view->callback(DesktopMainEventOpenMenu, main_view->context); |
| 122 | + } else if(event->key == InputKeyLeft) { |
| 123 | + // PREFER TO OPEN CLOCK INSTEAD OF FAVORITE PRIMARY, BUT THIS WILL DO |
| 124 | + main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context); |
| 125 | + // main_view->callback(DesktopMainEventOpenPassport, main_view->context); THIS ONLY WORKS ON MENU RIGHT WITH NO HOLD |
| 126 | + } else if(event->key == InputKeyRight) { |
| 127 | + // THIS DOESNT WORK, PASSPORT WILL ONLY OPEN ON REGULAR RIGHT, NOTHING CAN GET ASSIGNED HERE |
| 128 | + } |
68 | 129 | } |
69 | 130 | } |
70 | 131 |
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