|
| 1 | +# 0. clear var |
| 2 | +UNSET (_DEV_VULKAN_HEADER_PATH) |
| 3 | +UNSET (_VULKAN_BASE_SOURCE) |
| 4 | +UNSET (_VULKAN_OPS_SOURCE) |
| 5 | +UNSET (_DEV_VULKAN_DEVICE_SOURCE) |
| 6 | +UNSET (_DEV_VULKAN_COMPILER_DEFINES) |
| 7 | +UNSET (_DEV_VULKAN_COMPILER_OPTIONS) |
| 8 | +UNSET (_DEV_VULKAN_LINKER_OPTIONS) |
| 9 | +UNSET (_DEV_VULKAN_LINK_LIBRARIES) |
| 10 | + |
| 11 | + |
| 12 | + |
| 13 | +find_program(GLSLANGVALIDATOR_EXECUTABLE NAMES glslangValidator PATHS $ENV{VULKAN_SDK}/bin NO_CMAKE_FIND_ROOT_PATH REQUIRED) |
| 14 | +message(STATUS "Tengine: found glslangValidator: ${GLSLANGVALIDATOR_EXECUTABLE}") |
| 15 | + |
| 16 | +# add shader spv header generate macro |
| 17 | +include(${CMAKE_SOURCE_DIR}/cmake/generate_shader_spv_header.cmake) |
| 18 | + |
| 19 | +macro(add_shader SHADER_SRC) |
| 20 | + message(STATUS "SHADER_SRC: ${SHADER_SRC}") |
| 21 | + generate_shader_spv_header(SHADER_SPV_HEADER SHADER_SPV_HEX_HEADERS ${SHADER_SRC}) |
| 22 | + |
| 23 | + |
| 24 | + get_filename_component(SHADER_SPV_HEADER_NAME ${SHADER_SPV_HEADER} NAME) |
| 25 | + string(APPEND layer_shader_spv_data "#include \"${SHADER_SPV_HEADER_NAME}\"\n") |
| 26 | + |
| 27 | + get_filename_component(SHADER_SRC_NAME_WE ${SHADER_SRC} NAME_WE) |
| 28 | + string(APPEND layer_shader_registry "{${SHADER_SRC_NAME_WE}_spv_data,sizeof(${SHADER_SRC_NAME_WE}_spv_data)},\n") |
| 29 | + string(APPEND layer_shader_registry "{${SHADER_SRC_NAME_WE}_fp16p_spv_data,sizeof(${SHADER_SRC_NAME_WE}_fp16p_spv_data)},\n") |
| 30 | + string(APPEND layer_shader_registry "{${SHADER_SRC_NAME_WE}_fp16pa_spv_data,sizeof(${SHADER_SRC_NAME_WE}_fp16pa_spv_data)},\n") |
| 31 | + string(APPEND layer_shader_registry "{${SHADER_SRC_NAME_WE}_fp16s_spv_data,sizeof(${SHADER_SRC_NAME_WE}_fp16s_spv_data)},\n") |
| 32 | + string(APPEND layer_shader_registry "{${SHADER_SRC_NAME_WE}_fp16sa_spv_data,sizeof(${SHADER_SRC_NAME_WE}_fp16sa_spv_data)},\n") |
| 33 | + string(APPEND layer_shader_registry "{${SHADER_SRC_NAME_WE}_image_spv_data,sizeof(${SHADER_SRC_NAME_WE}_image_spv_data)},\n") |
| 34 | + string(APPEND layer_shader_registry "{${SHADER_SRC_NAME_WE}_image_fp16p_spv_data,sizeof(${SHADER_SRC_NAME_WE}_image_fp16p_spv_data)},\n") |
| 35 | + string(APPEND layer_shader_registry "{${SHADER_SRC_NAME_WE}_image_fp16pa_spv_data,sizeof(${SHADER_SRC_NAME_WE}_image_fp16pa_spv_data)},\n") |
| 36 | + string(APPEND layer_shader_registry "{${SHADER_SRC_NAME_WE}_image_fp16s_spv_data,sizeof(${SHADER_SRC_NAME_WE}_image_fp16s_spv_data)},\n") |
| 37 | + string(APPEND layer_shader_registry "{${SHADER_SRC_NAME_WE}_image_fp16sa_spv_data,sizeof(${SHADER_SRC_NAME_WE}_image_fp16sa_spv_data)},\n") |
| 38 | + |
| 39 | + list(APPEND SHADER_SPV_HEX_FILES ${SHADER_SPV_HEADER}) |
| 40 | + list(APPEND SHADER_SPV_HEX_FILES ${SHADER_SPV_HEX_HEADERS}) |
| 41 | + |
| 42 | + # generate layer_shader_type_enum file |
| 43 | + set(layer_shader_type_enum "${layer_shader_type_enum}${SHADER_SRC_NAME_WE} = ${__LAYER_SHADER_TYPE_ENUM_INDEX},\n") |
| 44 | + math(EXPR __LAYER_SHADER_TYPE_ENUM_INDEX "${__LAYER_SHADER_TYPE_ENUM_INDEX}+1") |
| 45 | + set(layer_shader_type_enum "${layer_shader_type_enum}${SHADER_SRC_NAME_WE}_fp16p = ${__LAYER_SHADER_TYPE_ENUM_INDEX},\n") |
| 46 | + math(EXPR __LAYER_SHADER_TYPE_ENUM_INDEX "${__LAYER_SHADER_TYPE_ENUM_INDEX}+1") |
| 47 | + set(layer_shader_type_enum "${layer_shader_type_enum}${SHADER_SRC_NAME_WE}_fp16pa = ${__LAYER_SHADER_TYPE_ENUM_INDEX},\n") |
| 48 | + math(EXPR __LAYER_SHADER_TYPE_ENUM_INDEX "${__LAYER_SHADER_TYPE_ENUM_INDEX}+1") |
| 49 | + set(layer_shader_type_enum "${layer_shader_type_enum}${SHADER_SRC_NAME_WE}_fp16s = ${__LAYER_SHADER_TYPE_ENUM_INDEX},\n") |
| 50 | + math(EXPR __LAYER_SHADER_TYPE_ENUM_INDEX "${__LAYER_SHADER_TYPE_ENUM_INDEX}+1") |
| 51 | + set(layer_shader_type_enum "${layer_shader_type_enum}${SHADER_SRC_NAME_WE}_fp16sa = ${__LAYER_SHADER_TYPE_ENUM_INDEX},\n") |
| 52 | + math(EXPR __LAYER_SHADER_TYPE_ENUM_INDEX "${__LAYER_SHADER_TYPE_ENUM_INDEX}+1") |
| 53 | + set(layer_shader_type_enum "${layer_shader_type_enum}${SHADER_SRC_NAME_WE}_image = ${__LAYER_SHADER_TYPE_ENUM_INDEX},\n") |
| 54 | + math(EXPR __LAYER_SHADER_TYPE_ENUM_INDEX "${__LAYER_SHADER_TYPE_ENUM_INDEX}+1") |
| 55 | + set(layer_shader_type_enum "${layer_shader_type_enum}${SHADER_SRC_NAME_WE}_image_fp16p = ${__LAYER_SHADER_TYPE_ENUM_INDEX},\n") |
| 56 | + math(EXPR __LAYER_SHADER_TYPE_ENUM_INDEX "${__LAYER_SHADER_TYPE_ENUM_INDEX}+1") |
| 57 | + set(layer_shader_type_enum "${layer_shader_type_enum}${SHADER_SRC_NAME_WE}_image_fp16pa = ${__LAYER_SHADER_TYPE_ENUM_INDEX},\n") |
| 58 | + math(EXPR __LAYER_SHADER_TYPE_ENUM_INDEX "${__LAYER_SHADER_TYPE_ENUM_INDEX}+1") |
| 59 | + set(layer_shader_type_enum "${layer_shader_type_enum}${SHADER_SRC_NAME_WE}_image_fp16s = ${__LAYER_SHADER_TYPE_ENUM_INDEX},\n") |
| 60 | + math(EXPR __LAYER_SHADER_TYPE_ENUM_INDEX "${__LAYER_SHADER_TYPE_ENUM_INDEX}+1") |
| 61 | + set(layer_shader_type_enum "${layer_shader_type_enum}${SHADER_SRC_NAME_WE}_image_fp16sa = ${__LAYER_SHADER_TYPE_ENUM_INDEX},\n") |
| 62 | + math(EXPR __LAYER_SHADER_TYPE_ENUM_INDEX "${__LAYER_SHADER_TYPE_ENUM_INDEX}+1") |
| 63 | + |
| 64 | +endmacro() |
| 65 | + |
| 66 | +macro(add_layer class) |
| 67 | + string(TOLOWER ${class} name) |
| 68 | + |
| 69 | + file(GLOB_RECURSE SHADER_SRCS "shaders/${name}.comp") |
| 70 | + file(GLOB_RECURSE SHADER_SUBSRCS "shaders/${name}_*.comp") |
| 71 | + list(APPEND SHADER_SRCS ${SHADER_SUBSRCS}) |
| 72 | + foreach(SHADER_SRC ${SHADER_SRCS}) |
| 73 | + add_shader(${SHADER_SRC}) |
| 74 | + endforeach() |
| 75 | + |
| 76 | + # generate layer_type_enum file |
| 77 | + set(layer_type_enum "${layer_type_enum}${class} = ${__LAYER_TYPE_ENUM_INDEX},\n") |
| 78 | + math(EXPR __LAYER_TYPE_ENUM_INDEX "${__LAYER_TYPE_ENUM_INDEX}+1") |
| 79 | +endmacro() |
| 80 | + |
| 81 | +set(SHADER_SPV_HEX_FILES) |
| 82 | + |
| 83 | +set(__LAYER_TYPE_ENUM_INDEX 0) |
| 84 | +set(__LAYER_SHADER_TYPE_ENUM_INDEX 0) |
| 85 | + |
| 86 | +add_layer(Convolution) |
| 87 | +add_layer(ConvolutionDepthWise) |
| 88 | +add_layer(Pooling) |
| 89 | +add_layer(Padding) |
| 90 | +add_layer(Packing) |
| 91 | +add_layer(InnerProduct) |
| 92 | +add_layer(Flatten) |
| 93 | +add_layer(Relu) |
| 94 | +add_layer(Eltwise) |
| 95 | +add_layer(Softmax) |
| 96 | +add_layer(Dropout) |
| 97 | +add_layer(PriorBox) |
| 98 | +add_layer(Permute) |
| 99 | +add_layer(Reshape) |
| 100 | +add_layer(Concat) |
| 101 | +add_layer(Interp) |
| 102 | +add_layer(Crop) |
| 103 | + |
| 104 | +add_custom_target(generate-spirv DEPENDS ${SHADER_SPV_HEX_FILES}) |
| 105 | + |
| 106 | +# create new registry file |
| 107 | +configure_file(layer_shader_registry.h.in ${CMAKE_CURRENT_BINARY_DIR}/layer_shader_registry.h) |
| 108 | +configure_file(layer_shader_spv_data.h.in ${CMAKE_CURRENT_BINARY_DIR}/layer_shader_spv_data.h) |
| 109 | +configure_file(layer_type_enum.h.in ${CMAKE_CURRENT_BINARY_DIR}/layer_type_enum.h) |
| 110 | +configure_file(layer_shader_type_enum.h.in ${CMAKE_CURRENT_BINARY_DIR}/layer_shader_type_enum.h) |
| 111 | + |
| 112 | +# find_package(Vulkan QUIET) |
| 113 | +set(VULKAN_LIBRARY "/usr/lib/x86_64-linux-gnu/" CACHE INTERNAL " " FORCE) |
| 114 | +set(VULKAN_INCLUDE_DIRS "/usr/include/vulkan/" CACHE INTERNAL " " FORCE) |
| 115 | + |
| 116 | +# 1. set source root path |
| 117 | +SET(_VULKAN_ROOT ${CMAKE_SOURCE_DIR}/source/device/vulkan) |
| 118 | +SET(_VULKAN_BUILD_ROOT ${CMAKE_CURRENT_BINARY_DIR}) |
| 119 | + |
| 120 | + |
| 121 | +# 2. add header file path |
| 122 | +LIST (APPEND _DEV_VULKAN_HEADER_PATH ${_VULKAN_BUILD_ROOT}) |
| 123 | +LIST (APPEND _DEV_VULKAN_HEADER_PATH ${_VULKAN_ROOT}) |
| 124 | +LIST (APPEND _DEV_VULKAN_HEADER_PATH ${VULKAN_INCLUDE_DIRS}) |
| 125 | + |
| 126 | + |
| 127 | +# 3. add linking lib searching path |
| 128 | +LIST (APPEND _DEV_VULKAN_LINK_PATH ${VULKAN_LIBRARY}) |
| 129 | + |
| 130 | + |
| 131 | +# 4. add source files |
| 132 | +AUX_SOURCE_DIRECTORY("${_VULKAN_ROOT}" _VULKAN_BASE_SOURCE) |
| 133 | +AUX_SOURCE_DIRECTORY("${_VULKAN_ROOT}/layer" _VULKAN_OPS_SOURCE) |
| 134 | +LIST (APPEND _DEV_VULKAN_DEVICE_SOURCE ${_VULKAN_BASE_SOURCE}) |
| 135 | +LIST (APPEND _DEV_VULKAN_DEVICE_SOURCE ${_VULKAN_OPS_SOURCE}) |
| 136 | + |
| 137 | + |
| 138 | +# 5. add build options for cpu device |
| 139 | +# 5.1 is a gcc or clang like compiler |
| 140 | +IF (TENGINE_COMPILER_GCC OR TENGINE_COMPILER_CLANG) |
| 141 | + IF (TENGINE_COMPILER_GCC AND (${CMAKE_CXX_COMPILER_VERSION} VERSION_GREATER_EQUAL "6.1")) |
| 142 | + LIST (APPEND _DEV_VULKAN_COMPILER_OPTIONS -Wno-ignored-attributes) |
| 143 | + ENDIF() |
| 144 | +ENDIF() |
| 145 | + |
| 146 | + |
| 147 | +# 5.2 is Microsoft Visual C++ |
| 148 | +IF (TENGINE_COMPILER_MSVC) |
| 149 | +ENDIF() |
| 150 | + |
| 151 | + |
| 152 | +# 6. add link options |
| 153 | + |
| 154 | + |
| 155 | +# 7. add link libs |
| 156 | +LIST (APPEND _DEV_VULKAN_LINK_LIBRARIES "libvulkan.so") |
| 157 | + |
| 158 | + |
| 159 | +# 8. set all to cmake cache |
| 160 | +SET (TENGINE_VULKAN_HEADER_PATH ${_DEV_VULKAN_HEADER_PATH} CACHE INTERNAL "Tengine VULKAN device header files searching path" FORCE) |
| 161 | +SET (TENGINE_VULKAN_LINK_PATH ${_DEV_VULKAN_LINK_PATH} CACHE INTERNAL "Tengine VULKAN device link libraries searching path" FORCE) |
| 162 | +SET (TENGINE_VULKAN_DEVICE_SOURCE ${_DEV_VULKAN_DEVICE_SOURCE} CACHE INTERNAL "Tengine VULKAN device main source files" FORCE) |
| 163 | +SET (TENGINE_VULKAN_COMPILER_DEFINES ${_DEV_VULKAN_COMPILER_DEFINES} CACHE INTERNAL "Tengine VULKAN about compiler defines" FORCE) |
| 164 | +SET (TENGINE_VULKAN_COMPILER_OPTIONS ${_DEV_VULKAN_COMPILER_OPTIONS} CACHE INTERNAL "Tengine VULKAN about compiler options" FORCE) |
| 165 | +SET (TENGINE_VULKAN_LINKER_OPTIONS ${_DEV_VULKAN_LINKER_OPTIONS} CACHE INTERNAL "Tengine VULKAN about linker options" FORCE) |
| 166 | +SET (TENGINE_VULKAN_LINK_LIBRARIES ${_DEV_VULKAN_LINK_LIBRARIES} CACHE INTERNAL "Tengine VULKAN about link libraries" FORCE) |
| 167 | +SET (TENGINE_VULKAN_DEPENDS_FORWARD generate-spirv CACHE INTERNAL "Tengine VULKAN about depends project" FORCE) |
| 168 | + |
| 169 | + |
| 170 | +# 9. install device option |
| 171 | +INSTALL (FILES ${_VULKAN_ROOT}/VULKAN_define.h DESTINATION include/tengine RENAME VULKAN_device.h) |
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