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Merge pull request GarageGames#2070 from Azaezel/OVRoops
fix for overdark VR scene rendering
2 parents d97155a + 99703e7 commit 6d4a620

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Engine/source/platform/input/openVR/openVRProvider.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -430,7 +430,7 @@ bool OpenVRRenderState::setupRenderTargets(GFXDevice::GFXDeviceRenderStyles mode
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}
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GFXTexHandle stereoTexture;
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stereoTexture.set(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color");
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stereoTexture.set(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8_SRGB, &VRTextureProfile, "OpenVR Stereo RT Color");
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mStereoRenderTexture = stereoTexture;
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GFXTexHandle stereoDepthTexture;
@@ -441,7 +441,7 @@ bool OpenVRRenderState::setupRenderTargets(GFXDevice::GFXDeviceRenderStyles mode
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mStereoRT->attachTexture(GFXTextureTarget::Color0, stereoTexture);
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mStereoRT->attachTexture(GFXTextureTarget::DepthStencil, stereoDepthTexture);
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mOutputEyeTextures.init(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color OUTPUT");
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mOutputEyeTextures.init(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8_SRGB, &VRTextureProfile, "OpenVR Stereo RT Color OUTPUT");
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return true;
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}

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