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Bump version to 0.8.
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SConstruct

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@@ -127,7 +127,7 @@ targets.append(plugin_tool.generate(
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name="NumDot",
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description="NumDot is a tensor math and scientific computation library for the Godot Engine.",
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author="Lukas Tenbrink and NumDot contributors.",
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version="0.7",
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version="0.8",
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))
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targets.extend(library_targets)

docs/setup/changelog.rst

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@@ -10,9 +10,12 @@ Here you will find the release notes for each version of the library. Each secti
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:local:
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:backlinks: none
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Upcoming Changes (main branch)
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------------------------------
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The backend of NumDot has been completely rewritten! The changes shrink the binary size in half, and make some functions a lot faster.
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.. Upcoming Changes (main branch)
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.. ------------------------------
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Version 0.8 - 2025-03-05
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------------------------
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The backend of NumDot has been completely rewritten! The changes shrink the binary size in half, and make some functions a lot faster. Some bugs may have been silently fixed or introduced in the process. `Let us know <https://github.com/Ivorforce/NumDot/issues>`_ if you run into any trouble!
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In addition, there's unit tests now that check validity of functions against NumPy implementations as the ground truth. This should help make NumDot functions more reliable.
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**Added**
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- Added ``NDArray`` functions for getting slices as variant types (if shape is compatible).
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- Added ``complex64`` and ``complex128`` array creation shorthand functions.
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- NumDot now appears in the ``plugins`` section of the editor preferences.
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- New builds for Android (``x86_32``, ``x86_64``, ``arm32``).
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- NumDot now builds for Android (``x86_32``, ``x86_64``, ``arm32``).
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**Changed**
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