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add GTCEu changelog (probably missed something)
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CHANGELOG-GTCEU.md

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## Changes made by GregTech: CE Unofficial
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### Features
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- Shadows of Greg content was almost entirely merged in, including:
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- Assembly Line
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- Fusion Reactors (MK 1-3)
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- Replicators, Mass Fabricators
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- Crates, Drums (now with an Aluminium variant)
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- Higher Tier Machines
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- Cluster Mill NOT moved over
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- Russian Localization updated
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- Machine Tank Sizes are now configurable (default unchanged)
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- Pipes now have proper models
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- GT6-Style Pipe and Cable connections config option (default false)
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- Pipes and Cables now have the "Machine Grid" when holding a tool or Cover
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- Cables now require Wire Cutters to connect and disconnect
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- Machines can require a Wrench to break with a config option (default false)
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- Programmed Circuit texture taken from GTNH (credit to the NH team)
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- Added Huge Pipes
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- Frame texture reworked, Colored Frames removed to reduce clutter
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- TheOneProbe now displays if a multiblock is formed or not
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- Many fluid textures were updated to be more unique
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- Added the Large Chemical Reactor (LCR), a multiblock Chemical Reactor with some custom recipes and perfect overclocking (4x the power, /4 the duration)
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- EBF coils have new textures, and have connected textures
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- Fusion and Superconductor coils for EBF replaced with Diamericium Titanium and Fluxed Electrum (tentative replacements)
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- Tanks in Machines now display their total fluid amount without needing the tooltip
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- Circuits have been entirely overhauled, with an inspiration from Omnifactory and IMPACT
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- New Boule, Neutronium Boule, as well as new SMD components, circuit boards, silicon chips, etc.
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- Fusion Reactor now illuminates its "rings" with a bright yellow texture
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- Multiblock Parts can now be placed facing directly up or down (instead of only towards the side)
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- Machines and Cables have a configurable color tint (default none, like GTCE)
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- Shadows of Greg Bundler recipes added to Packer and Unpacker
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- New tiers of Cells to hold much larger quantities of fluids
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- EBF now has coil bonuses:
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- Every 900K above the recipe temperature applies a multiplicative 95% energy discount
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- Every 1800K above the recipe temperature applies a "perfect overclock" (/4 duration instead of /2)
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- Every voltage tier above MV increases the total temperature by 100K
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- Transformers now have the "lower voltage side" on 5 sides, with higher voltage on one side
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- Infinite Energy Emitter for debug and Creative (or expert-pack endgame)
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- Added 3x3 Hammers (like Tinker's Hammers)
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- Added Electric Drills up to IV, can be as large as 9x9x9 (can be set in the tool with shift-right-click)
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- Added Super Tanks and Super Chests, starting at MV. Quantum Tanks and Chests are now later and much, much larger
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- Fluids can now be manually removed from Singleblock Generators
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- Advancements (achievements) were added all the way from Bronze to MK3 Fusion Reactor and Wetware Mainframe
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- TheOneProbe now displays recipe time in ticks, to be more accurate
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- Progress Bars in JEI now are active (like Vanilla Furnace progress bar in JEI)
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- "Allow Input from Output Side" now defaults to True
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- Energy Output Hatches (now called Dynamo Hatches) now only output energy on one side (Energy Input unchanged)
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- Scanner from GT5U added, for Matter Replication among other things
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- Overclocking logic was changed:
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- Default logic is a flat /2 (from 2/2.8 split previously)
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- Config option is available, allowing a range from 2.0 to 3.0
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- ULV -> LV no longer overclocks, keeping ULV recipes much more energy efficient
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- Primitive Water Pump was added (credit IMPACT)
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- Craftable before Steam-Era, requiring only Iron, Wood, and Stone
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- Outputs up to 3B/s of water, or as low as 150mB depending on the Hatch used and the Biome it is placed in
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- Look at JEI Info Tab for more details
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- Steam Machines now have a more distinct texture on their Venting Output
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- Drums and Tanks can now be cleared via a crafting recipe (like EIO Tanks), similar to Quantum/Super Tanks
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- Some Steam-Era Multiblock Machines were added:
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- Steam Grinder:
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- Multiblock Macerator at Steam-Age
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- Consumes 2x the base rate of Steam, at 1.5x the base duration, but up to 8 items at a time
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- Steam Oven:
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- Multiblock Furnace at Steam-Age
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- Consumes 2x the base rate of Steam, at 1.5x the base duration, but up to 8 items at a time
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- Tools can now be enchanted with Efficiency and Unbreaking
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- Item Pipes have been added
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- Much larger throughput compared to options from other Mods
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- More efficient (TPS) than EnderIO Conduits
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- Two Modes with a Conveyor or Robot Arm cover:
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- "Priority":
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- Each Pipe has a "priority" value
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- Items will go to the lowest priority value first
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- Restrictive Pipes can be used to drastically reduce priority
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- Round Robin
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- Items will be evenly distributed to each destination
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- Unlike EnderIO, a single "group" of items extracted will be split across destinations
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- If an uneven amount of items to destinations, priority will break the tie
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- Many more materials now have Fluid Pipes and Item Pipes
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- Multiblocks can now share ALL hatches (energy, item in/out, fluid in/out) excluding Rotor Holders
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- Mixer now has 2 more Item Input slots
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- Chemical Reactor now has 1 more Item Output Slot
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- GT Wrenches will now work for: BuildCraft, EnderIO, Thermal Expansion, Applied Energistics
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- New Covers:
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- Computer Monitor: a decorative cover
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- Energy Detector Cover: outputs redstone signal based on energy stored (has a few modes)
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- Fluid Detector Cover: outputs redstone signal based on fluid stored (has a few modes)
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- Item Detector Cover: outputs redstone signal based on items stored (has a few modes)
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- Crafting Station Cover: a GT Crafting Station, as a Cover!
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- Infinite Water Cover: creates 16 Buckets of water every second
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- Air Collectors reworked to Gas Collectors:
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- Have different Gases in each dimension
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- Use a Programmed Circuit, so can collect different gases in each dimension
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- Can be added to by CraftTweaker
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- Steam Era reworked:
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- Steam Machines:
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- Bronze Steam Machines now have double the duration of LV/Steel Steam Machines
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- Steel Steam Machines have normal LV duration but 2x the Steam Consumption
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- In total, Bronze/Steel/LV machines all have equivalent Steam Consumption (if using Steam Turbine for LV)
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- Many early game recipes tweaked to make the Bronze Machine nerf not as bad
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- Steel Steam Machine recipes are much more reasonable, requiring at most 1 Steel per machine, and being "direct upgrade" recipes for Bronze Machines
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- Steam Boilers:
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- Added Steel Solar Boiler
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- Boilers have a more clear steam production, now per second instead of 25/10 ticks
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- Lava generators buffed by 3x
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- Bronze Solar Steam Boiler buffed by 2x
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- Many JEI pages reworked (distillation tower, coke oven, assembly line) to be fancier
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- Cable Loss reworked:
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- Lossless wires will now no longer damage you
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- Cables will always have lossy wires, unless they are "Superconductors"
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- Superconductors are available at every tier, and are only wires to reduce clutter
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- High-Amp Energy Hatches added (can be configured with a Screwdriver, with amperages: 2, 4, 8, 16)
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- High-Amp Transformers added (can be configured with a Screwdriver, with ranges: 1->4, 2->8, 4->16, 16->64)
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- Diodes Added, which allow energy flow in one direction and restrict amperage (can be configured with a Screwdriver, with amperages: 1, 2, 4, 8, 16)
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- GT Cables and wires can now natively power RF-consuming machines (with config, default true)
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- Simple Ore Washer added
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- Ore Washer, but only at LV
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- Consumes 100mB of Water per recipe
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- Is much faster than an Ore Washer, but grants no byproducts
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- Can do: crushed -> crushedPurified, impureDust -> dust, pureDust -> dust
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- Effectively an Electric Cauldron
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- Fluid Pipe Algorithm fully reworked:
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- Pipes will behave similar to GT5, but without sloshing
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- Fluids will be evenly split across all directions at a pipe "junction"
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- Can also be set to Round Robin (with Pump cover)
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- Added Quadruple (4) and Nonuple (9) Pipes, which can move multiple fluid types through them at once
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- Distillation Tower Fluid Input Hatch can be placed on any block on the bottom layer. Energy Input Hatch can be placed on any block in the structure
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### Major Recipe Changes
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- Many, many new recipes for Vanilla items and blocks, with various configs to toggle
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- Casings now only make 2 per craft (instead of 3), Frames are cheaper to craft
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- Polybenzimidazole (PBI) has been added as a late-game polymer
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- Some processes have been rebalanced to be better to play with (Sulfuric and Nitric Acids, among others)
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- Singleblock Distilleries are now much faster, but do less fluid at a time
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- LCR has many recipes to "short-cut" processes (Epoxy, Polyethylene, etc.)
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- Uraninite processing is now slightly more complex (2 recipes total)
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- Electrolysis recipes are now on average 4x less duration
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- Ores that can be "directly smelted" into their materials have been reworked, so that dusts, crushed ore, etc will also direct smelt to the material
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- Decomposition Recipes (electrolysis, centrifuging) will now divide down to as few inputs as possible, still retaining full dusts and full buckets of outputs
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- Double Plates and Rounds were added, used in specific recipes
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- Many, many, many progression-related recipes were fixed (mostly from SoG) to allow full progression in the base mod
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- EBF coils now have slightly more complex recipes (configurable, default true)
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- Coal Gas and Coal Tar were added as another optional but very beneficial source of resources
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- Singleblock Distilleries will now always output the Item in the Distillation Recipe
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- Alloys can no longer be handcrafted past Stainless Steel, and require an on-tier Mixer to make
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- Harder recipes for Energy Hatches (configurable, default false)
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- Config to disable in-world Concrete Powder -> Concrete conversion
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### Bug Fixes
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- Electric Tools now properly use power over durability
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- Many textures were fixed to be more consistent (z-fighting, improper coloration, etc.)
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- Drums and Tanks now respect sneaking and will not fill a bucket when sneaking
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- Steam Machines are no longer the Icon in JEI for machine categories
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- All tiers of wood pipes can now be crafted by hand
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- Fix Transformers not updating textures, and not properly sending a chat message
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- Machines with lots of slots causing the "Title" to overlap now have a larger GUI (no overlap)
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- Fix rare world corruption bug with Redstone cache
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- Fix Rubber Trees spawning in a perfect grid pattern
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- Drums now properly display their Tank contents in TheOneProbe
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- Tools now properly override `getToolClasses()`, leading to better mod compatibility
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- Fix Distillation Tower not respecting the output order in some arrangements of output hatches
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### CraftTweaker
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- t
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### Removals
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- Potion Fluids placeable in-world were removed
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- Fluid Extractor and Extractor were combined into one machine (now Extractor)
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- Both Arc Furnaces were combined into one machine (now Arc Furnace)
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- Canning Machine and Fluid Canning Machine were combined (now Canning Machine)
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- Microwave, Amplifabricator, and Tesla Coil were removed
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- Dust-only Materials no longer generate blocks
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### Misc Changes
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- Many Material colors and IconSets (their overall appearance) have been updated
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- Machine UIs were updated to be much cleaner, new progress bars, slot icons, better layouts
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- Electrolyzer and Centrifuge now show all 12 slots at once
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### Internal Changes
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- UHV - UXV Tiers are supported natively by GTCEu for addons to take advantage of
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- `Elements` is no longer an Enum
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- Machines can now be indestructable and Wither Proof, if properly set in the Class
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- Material ID limit was raised from 1,000 to 32,767
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- GTCEu uses 1-2,999
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- Gregicality/SoG uses 3,000-19,999
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- 20,000-32,767 available for modpacks or other addons, not yet claimed
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- Material API was rewritten from scratch:
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- TODO
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- OrePrefix is no longer an Enum, and can easily be added to by addons
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- Shaped and Shapeless Recipe methods in `ModHandler` can now accept more types
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- `debug` config will now log failed recipe removals and additions

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