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Properly initiates the max number of drops per batch to avoid possible corruption issues.
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Engine/source/T3D/fx/precipitation.cpp

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@@ -298,6 +298,7 @@ Precipitation::Precipitation()
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mSplashShaderCameraPosSC = NULL;
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mSplashShaderAmbientSC = NULL;
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mMaxVBDrops = 5000;
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}
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Precipitation::~Precipitation()

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