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Updated README to say "Version 4.0"
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README.md

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# TINY <img src="https://github.com/DuffsDevice/tiny-utf8/raw/master/UTF8.png" width="47" height="47" align="top" alt="UTF8 Art" style="display:inline;"> Version 4.a
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# TINY <img src="https://github.com/DuffsDevice/tiny-utf8/raw/master/UTF8.png" width="47" height="47" align="top" alt="UTF8 Art" style="display:inline;"> Version 4.0
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[![Build Status](https://travis-ci.org/DuffsDevice/tiny-utf8.svg?branch=master)](https://travis-ci.org/DuffsDevice/tiny-utf8)&nbsp;&nbsp;[![Licence](https://img.shields.io/badge/licence-BSD--3-e20000.svg)](https://github.com/DuffsDevice/tiny-utf8/blob/master/LICENCE)
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The library consists solely of the class `utf8_string`, which acts as a drop-in replacement for `std::string`.
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Its implementation is successfully in the middle between small memory footprint and fast access. All functionality of `std::string` is therefore replaced by the corresponding codepoint-based UTF-32 version - translating every access to UTF-8 under the hood.
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#### *CHANGES BETWEEN Version 4.a and 3.2.4*
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#### *CHANGES BETWEEN Version 4.0 and 3.2.4*
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- **Class `utf8_string` is now defined inside `namespace tiny_utf8`**. If you want the old declaration in the global namespace, `#define TINY_UTF8_GLOBAL_NAMESPACE`
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- ***NEW: Support for C++20***: Use class `tiny_utf8::u8string`, which uses `char8_t` as underlying data type (instead of `char`)

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