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| 1 | +--- |
| 2 | +# Documentation: https://docs.hugoblox.com/managing-content/ |
| 3 | + |
| 4 | +title: "Monster Hunter Wilds Beta on the Steam Deck" |
| 5 | +subtitle: "" |
| 6 | +summary: "The Monster Hunter Wilds open beta ran this weekend. And not only does |
| 7 | + it actually run on the Steam Deck, it does so surprisingly decently!" |
| 8 | +authors: [thomas-e-hansen] |
| 9 | +tags: [video-games, monster-hunter, steam-deck, linux,] |
| 10 | +categories: [sprout] |
| 11 | +date: 2024-11-01 |
| 12 | +lastmod: |
| 13 | +featured: false |
| 14 | +draft: false |
| 15 | + |
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| 19 | +image: |
| 20 | + caption: "" |
| 21 | + focal_point: "" |
| 22 | + preview_only: false |
| 23 | + |
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| 30 | +--- |
| 31 | + |
| 32 | +By pure coincidence, I happened to check the "News" section of the Steam Deck |
| 33 | +main page last night, and saw: |
| 34 | + |
| 35 | +_"Monster Hunter Wilds Open Beta Test -- Introductory Guide"_ |
| 36 | + |
| 37 | +WHAT?! |
| 38 | + |
| 39 | +Some hasty reading revealed that not only was MH Wilds doing a public beta, it |
| 40 | +was already ready for download and all I needed to do was press a button on |
| 41 | +Steam to "apply" for access (really it was just an automated sign-up/check kinda |
| 42 | +thing; I got access immediately). |
| 43 | + |
| 44 | +I have over 200 hours in what I would consider its predecessor -- Monster Hunter |
| 45 | +World -- so Wilds has been a game I have been looking forward to a lot (Rise |
| 46 | +just didn't quite scratch the same itch). I didn't realise just _how much_ I had |
| 47 | +been looking forward to this until I was legitimately giddy watching the |
| 48 | +download go ^^ |
| 49 | + |
| 50 | +Unfortunately, yesterday was Thursday, meaning today is Friday, not the weekend, |
| 51 | +and so I had to wait until after work to try it out. |
| 52 | + |
| 53 | +My Steam Deck is my main gaming machine these days (if it can be called that), I |
| 54 | +haven't had time nor budget to build a desktop PC, so I was somewhat worried |
| 55 | +about whether the beta would even run: |
| 56 | + |
| 57 | +1. It's the Steam Deck and MH Wilds recommends turning on AI Frame Generation, |
| 58 | + _even for 1080p 60fps!_ The Steam Deck is very nice and convenient, but a |
| 59 | + graphics powerhouse it is not... |
| 60 | +2. The Steam Deck runs Linux. Although Valve has done borderline miraculous |
| 61 | + things with respect to compatibility layers and interop between Windows games |
| 62 | + and their little Linux box, we are talking about the beta version of a PS5 |
| 63 | + game ported to PC assumed to be running Windows. I was asking a lot of |
| 64 | + several potentially brittle moving parts here, and fully expected to be |
| 65 | + disappointed. |
| 66 | + |
| 67 | +I am so happy I was wrong! The game _just worked_ (!!) out of the box. Download |
| 68 | +the ~29GB; click "Play"; game UI loads (I'd already made it further than I |
| 69 | +thought I would); watch the shaders compile for a while (which was where |
| 70 | +other Linux users had reported problems); shaders compiled successfully (could |
| 71 | +this be actually working??); and camera, lights, action! Well. Almost. Turns out |
| 72 | +even though I had said "no" to enabling frame generation, the graphics settings |
| 73 | +still had it turned on, and the Steam Deck doesn't support frame generation as |
| 74 | +far as I know. But the menus were running, just not with a game preview as the |
| 75 | +background, so I could easily navigate to the right setting and change it to |
| 76 | +"Off" myself. |
| 77 | + |
| 78 | +Ladies and gentlemen, we got graphical backgrounds on the menus! |
| 79 | + |
| 80 | +1½ hours later, I'd made a character (relatively quick, I know ^^) and started |
| 81 | +playing the introductory campaign. Does it run? Yes! Amazingly? No, it's the |
| 82 | +Steam Deck. But it _does_ run! I got ~16-20 fps stable in the environment, |
| 83 | +occasionally maybe dipping down to 10 during fights, but no "slide show" |
| 84 | +stutters which prevented me from reacting, it always ran smoothly (for a |
| 85 | +suitable definition of that word). I also did not expect any flickering of the |
| 86 | +whole image, something other Linux users had reported, so overall I consider |
| 87 | +this a massive success! Sure, the visuals are all set to either "off", "low", or |
| 88 | +"lowest" (yep, there's one worse setting for some of them ^^;;) but hey, it |
| 89 | +actually runs! |
| 90 | + |
| 91 | +I really can't emphasise enough just how amazing it is that this runs! 8 years |
| 92 | +ago, when I first started dabbling in Linux, running games via compatibility |
| 93 | +layers was a "mostly okay if you're lucky, spend some time with the right magic |
| 94 | +config files, and others have it working" situation. And that was for released |
| 95 | +games, forget about the open beta of an upcoming AAA title with online |
| 96 | +multiplayer! The fact that I can just download this, on what is effectively a |
| 97 | +Linux console, and _it just works_, is nothing short of amazing, and shows just |
| 98 | +how much incredible work Valve has invested in not just the Steam Deck, but |
| 99 | +Linux compatibility layers as a whole. |
| 100 | + |
| 101 | +The gameplay itself (there is only ~1-2 hours in the beta, which is fair enough) |
| 102 | +seemed interesting. There are some changes from World such as mounts being there |
| 103 | +from the start (Rise also had this, if I recall correctly), but otherwise it is |
| 104 | +largely reminiscent. One thing that did surprise me was that there is no |
| 105 | +"Monster Hunter Language" option, and you have to choose to have your palico |
| 106 | +"speak" in cat voice (by default it is set to speak words, same as the other |
| 107 | +NPCs). I think the reason for the lack of Monster Hunter Language is that the |
| 108 | +player character now speaks during cutscenes (!) rather than just grunting |
| 109 | +approvingly or sounding vaguely surprised or shocked. It could also be that it's |
| 110 | +just something missing from the beta; time will tell. |
| 111 | + |
| 112 | +In any case, I think it is interesting to have the voice and pitch -- which can |
| 113 | +be chosen at character creation -- of your player character be used in the |
| 114 | +cutscenes; I feel it adds to the immersion, even though it will never be exactly |
| 115 | +as you imagined the words or voice of your character. |
| 116 | + |
| 117 | +I took plenty of screenshots and even some short videos of how the game looks, |
| 118 | +and what performance was like. I'll upload those sometime over the next week, |
| 119 | +when I have time to sort through them. |
| 120 | + |
| 121 | +Until then, take care and thank you so much for reading along! I hope this was |
| 122 | +informative and interesting : ) |
| 123 | + |
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