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[ MH-Wilds ] Add post on public beta
It actually runs on the Steam Deck without any special changes! How cool is that?!! : D
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---
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# Documentation: https://docs.hugoblox.com/managing-content/
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title: "Monster Hunter Wilds Beta on the Steam Deck"
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subtitle: ""
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summary: "The Monster Hunter Wilds open beta ran this weekend. And not only does
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it actually run on the Steam Deck, it does so surprisingly decently!"
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authors: [thomas-e-hansen]
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tags: [video-games, monster-hunter, steam-deck, linux,]
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categories: [sprout]
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date: 2024-11-01
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lastmod:
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featured: false
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draft: false
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# Featured image
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# To use, add an image named `featured.jpg/png` to your page's folder.
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# Focal points: Smart, Center, TopLeft, Top, TopRight, Left, Right, BottomLeft, Bottom, BottomRight.
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image:
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caption: ""
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focal_point: ""
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preview_only: false
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# Projects (optional).
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# Associate this post with one or more of your projects.
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# Simply enter your project's folder or file name without extension.
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# E.g. `projects = ["internal-project"]` references `content/project/deep-learning/index.md`.
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# Otherwise, set `projects = []`.
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projects: []
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---
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By pure coincidence, I happened to check the "News" section of the Steam Deck
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main page last night, and saw:
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_"Monster Hunter Wilds Open Beta Test -- Introductory Guide"_
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WHAT?!
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Some hasty reading revealed that not only was MH Wilds doing a public beta, it
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was already ready for download and all I needed to do was press a button on
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Steam to "apply" for access (really it was just an automated sign-up/check kinda
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thing; I got access immediately).
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I have over 200 hours in what I would consider its predecessor -- Monster Hunter
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World -- so Wilds has been a game I have been looking forward to a lot (Rise
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just didn't quite scratch the same itch). I didn't realise just _how much_ I had
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been looking forward to this until I was legitimately giddy watching the
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download go ^^
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Unfortunately, yesterday was Thursday, meaning today is Friday, not the weekend,
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and so I had to wait until after work to try it out.
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My Steam Deck is my main gaming machine these days (if it can be called that), I
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haven't had time nor budget to build a desktop PC, so I was somewhat worried
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about whether the beta would even run:
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1. It's the Steam Deck and MH Wilds recommends turning on AI Frame Generation,
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_even for 1080p 60fps!_ The Steam Deck is very nice and convenient, but a
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graphics powerhouse it is not...
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2. The Steam Deck runs Linux. Although Valve has done borderline miraculous
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things with respect to compatibility layers and interop between Windows games
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and their little Linux box, we are talking about the beta version of a PS5
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game ported to PC assumed to be running Windows. I was asking a lot of
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several potentially brittle moving parts here, and fully expected to be
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disappointed.
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I am so happy I was wrong! The game _just worked_ (!!) out of the box. Download
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the ~29GB; click "Play"; game UI loads (I'd already made it further than I
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thought I would); watch the shaders compile for a while (which was where
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other Linux users had reported problems); shaders compiled successfully (could
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this be actually working??); and camera, lights, action! Well. Almost. Turns out
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even though I had said "no" to enabling frame generation, the graphics settings
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still had it turned on, and the Steam Deck doesn't support frame generation as
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far as I know. But the menus were running, just not with a game preview as the
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background, so I could easily navigate to the right setting and change it to
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"Off" myself.
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Ladies and gentlemen, we got graphical backgrounds on the menus!
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1½ hours later, I'd made a character (relatively quick, I know ^^) and started
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playing the introductory campaign. Does it run? Yes! Amazingly? No, it's the
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Steam Deck. But it _does_ run! I got ~16-20 fps stable in the environment,
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occasionally maybe dipping down to 10 during fights, but no "slide show"
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stutters which prevented me from reacting, it always ran smoothly (for a
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suitable definition of that word). I also did not expect any flickering of the
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whole image, something other Linux users had reported, so overall I consider
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this a massive success! Sure, the visuals are all set to either "off", "low", or
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"lowest" (yep, there's one worse setting for some of them ^^;;) but hey, it
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actually runs!
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I really can't emphasise enough just how amazing it is that this runs! 8 years
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ago, when I first started dabbling in Linux, running games via compatibility
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layers was a "mostly okay if you're lucky, spend some time with the right magic
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config files, and others have it working" situation. And that was for released
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games, forget about the open beta of an upcoming AAA title with online
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multiplayer! The fact that I can just download this, on what is effectively a
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Linux console, and _it just works_, is nothing short of amazing, and shows just
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how much incredible work Valve has invested in not just the Steam Deck, but
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Linux compatibility layers as a whole.
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The gameplay itself (there is only ~1-2 hours in the beta, which is fair enough)
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seemed interesting. There are some changes from World such as mounts being there
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from the start (Rise also had this, if I recall correctly), but otherwise it is
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largely reminiscent. One thing that did surprise me was that there is no
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"Monster Hunter Language" option, and you have to choose to have your palico
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"speak" in cat voice (by default it is set to speak words, same as the other
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NPCs). I think the reason for the lack of Monster Hunter Language is that the
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player character now speaks during cutscenes (!) rather than just grunting
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approvingly or sounding vaguely surprised or shocked. It could also be that it's
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just something missing from the beta; time will tell.
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In any case, I think it is interesting to have the voice and pitch -- which can
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be chosen at character creation -- of your player character be used in the
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cutscenes; I feel it adds to the immersion, even though it will never be exactly
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as you imagined the words or voice of your character.
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I took plenty of screenshots and even some short videos of how the game looks,
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and what performance was like. I'll upload those sometime over the next week,
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when I have time to sort through them.
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Until then, take care and thank you so much for reading along! I hope this was
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informative and interesting : )
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