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{
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"title" : " NME Shadow Map" ,
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"playgroundId" : " #M3QR7E#83" ,
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- "referenceImage" : " nmeshadowmap.png"
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+ "excludedGraphicsApis" : [ " OpenGL" ],
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+ "referenceImage" : " nmeshadowmap.png" ,
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+ "comment" : " xvfb : invalid enum with glRenderbufferStorage"
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},
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{
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"title" : " Procedural texture with NME" ,
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"playgroundId" : " #QFIGLW#9" ,
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"renderCount" : 10 ,
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"errorRatio" : 6 ,
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- "referenceImage" : " gltfExtensionExtMeshGpuInstancingTest.png"
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+ "excludedGraphicsApis" : [ " OpenGL" ],
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+ "referenceImage" : " gltfExtensionExtMeshGpuInstancingTest.png" ,
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+ "comment" : " Test works with OpenGL but it so slow that CI times out"
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},
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{
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"title" : " GLTF ext MSFT_LOD" ,
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"title" : " GLTF Extension KHR_materials_volume with attenuation" ,
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"playgroundId" : " #YG3BBF#18" ,
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"referenceImage" : " gltfExtensionKhrMaterialsVolumeAttenuation.png" ,
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+ "excludedGraphicsApis" : [ " OpenGL" ],
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"errorRatio" : 1.2 ,
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- "renderCount" : 10
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+ "renderCount" : 10 ,
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+ "comment" : " xvfb : invalid enum with glRenderbufferStorage"
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},
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{
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"title" : " GLTF ClearCoat" ,
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{
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"reason" : " https://github.com/BabylonJS/BabylonNative/issues/1111" ,
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"title" : " Thin Instances" ,
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+ "errorRatio" : 25 ,
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"playgroundId" : " #V1JE4Z#1" ,
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"referenceImage" : " thinInstances.png"
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},
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"title" : " Glow layer and LODs" ,
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"playgroundId" : " #UNS6ZV#2" ,
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"renderCount" : 50 ,
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- "referenceImage" : " glowlayerandlods.png"
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+ "excludedGraphicsApis" : [ " OpenGL" ],
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+ "referenceImage" : " glowlayerandlods.png" ,
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+ "comment" : " xvfb : invalid enum with glRenderbufferStorage"
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},
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{
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"title" : " Nested BBG" ,
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{
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"title" : " Soft Shadows" ,
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"playgroundId" : " #0YYQ3N#0" ,
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- "referenceImage" : " softShadows.png"
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+ "errorRatio" : 50 ,
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+ "excludedGraphicsApis" : [ " OpenGL" ],
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+ "referenceImage" : " softShadows.png" ,
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+ "comment" : " OpenGL: invalid light and wrong specular with SSAOcat.babylon"
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},
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{
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"title" : " Soft Shadows (Right Handed)" ,
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"playgroundId" : " #0YYQ3N#2" ,
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- "referenceImage" : " softShadowsRightHanded.png"
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+ "errorRatio" : 50 ,
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+ "excludedGraphicsApis" : [ " OpenGL" ],
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+ "referenceImage" : " softShadowsRightHanded.png" ,
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+ "comment" : " OpenGL: invalid light and wrong specular with SSAOcat.babylon"
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},
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{
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"title" : " RenderingGroupId" ,
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"title" : " Light Projection Texture" ,
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"playgroundId" : " #CQNGRK#0" ,
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"renderCount" : 2 ,
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- "referenceImage" : " LightProjectionTexture.png"
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+ "excludedGraphicsApis" : [ " OpenGL" ],
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+ "referenceImage" : " LightProjectionTexture.png" ,
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+ "comment" : " xvfb : no rendering"
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},
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{
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"title" : " Point light shadows" ,
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"playgroundId" : " #U2F7P9#4" ,
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- "referenceImage" : " point-light-shadows.png"
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+ "excludedGraphicsApis" : [ " OpenGL" ],
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+ "referenceImage" : " point-light-shadows.png" ,
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+ "comment" : " xvfb : invalid enum with glRenderbufferStorage"
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},
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{
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"title" : " Texture cache" ,
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{
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"title" : " Fresnel" ,
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"playgroundId" : " #603JUZ#1" ,
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+ "errorRatio" : 50 ,
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"referenceImage" : " fresnel.png"
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},
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{
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{
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"title" : " Multi camera rendering" ,
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"playgroundId" : " #1LK70I#22" ,
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+ "errorRatio" : 50 ,
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"referenceImage" : " multiCameraRendering.png"
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},
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{
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"title" : " Multi cameras and output render target" ,
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"renderCount" : 2 ,
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"playgroundId" : " #BCYE7J#31" ,
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- "referenceImage" : " multiCamerasOutputRenderTarget.png"
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+ "excludedGraphicsApis" : [ " OpenGL" ],
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+ "referenceImage" : " multiCamerasOutputRenderTarget.png" ,
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+ "comment" : " Incorrect rendering with OpenGL"
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},
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{
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"title" : " Multi camera rendering with scissors" ,
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"playgroundId" : " #1LK70I#35" ,
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+ "errorRatio" : 50 ,
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"referenceImage" : " multiCameraRenderingWithScissors.png"
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},
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{
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"title" : " Scissor test" ,
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"playgroundId" : " #W7E7CF#34" ,
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"referenceImage" : " scissor-test.png" ,
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- "excludedGraphicsApis" : [ " D3D12" ],
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- "comment" : " TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx"
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+ "excludedGraphicsApis" : [ " D3D12" , " OpenGL " ],
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+ "comment" : " TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL. "
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},
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{
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"title" : " Scissor test with 0.9 hardware scaling" ,
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"playgroundId" : " #W7E7CF#34" ,
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"replace" : " //options//, hardwareScalingLevel = 0.9;" ,
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"referenceImage" : " scissor-test-2.png" ,
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- "excludedGraphicsApis" : [ " D3D12" ],
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- "comment" : " TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx"
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+ "excludedGraphicsApis" : [ " D3D12" , " OpenGL" ],
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+ "errorRatio" : 50 ,
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+ "comment" : " TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL"
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},
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{
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"title" : " Scissor test with 1.5 hardware scaling" ,
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"playgroundId" : " #W7E7CF#34" ,
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"replace" : " //options//, hardwareScalingLevel = 1.5;" ,
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"referenceImage" : " scissor-test-3.png" ,
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- "excludedGraphicsApis" : [ " D3D12" ],
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- "comment" : " TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx"
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+ "excludedGraphicsApis" : [ " D3D12" , " OpenGL " ],
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+ "comment" : " TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL "
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},
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{
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"title" : " Scissor test with negative x and y" ,
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{
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"title" : " GLTF Alien" ,
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"playgroundId" : " #XN37SR#5" ,
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- "referenceImage" : " gltfAlien.png"
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+ "excludedGraphicsApis" : [ " OpenGL" ],
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+ "referenceImage" : " gltfAlien.png" ,
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+ "comment" : " int/float casting see https://github.com/BabylonJS/BabylonNative/pull/1544"
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},
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{
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"title" : " Interleaved buffers test" ,
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"referenceImage" : " two-vertex-buffers.png"
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}
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]
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- }
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+ }
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