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Updated to version 2.21.
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CMakeLists.txt

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# The version number.
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set(ANTIMICRO_MAJOR_VERSION 2)
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set(ANTIMICRO_MINOR_VERSION 20)
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set(ANTIMICRO_PATCH_VERSION 2)
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set(ANTIMICRO_MINOR_VERSION 21)
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set(ANTIMICRO_PATCH_VERSION 0)
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option(USE_SDL_2 "Use SDL 2 libraries rather than SDL 1." ON)
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Changelog

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2016-01-10 Travis Nickles <[email protected]>
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Version 2.21
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* Changed unplug routine slightly. The old behavior was slightly wrong anyway
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but the old behavior did not work with SDL 2.0.4.
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* Custom Qt builds are being used for the 64 bit Windows build and noSSE
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Windows build.
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* Updated Windows build to use Qt 5.5.1.
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* Updated Windows build to use SDL 2.0.4. This should clear up a couple
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of problems for people running Windows 10.
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* Changes to some acceleration curves. Both the output values and the input
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offsets were changed to make mouse movement looser.
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* Removed First Run Wizard from program. In the end, that wizard was causing
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more problems for other users than it was worth.
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* Add arguments property for Execute slots.
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* Allow a real absolute mouse to be used with uinput support. Previously,
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relative mouse movement was being used to fake an absolute position for the
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mouse pointer. The WiimoteGlue project provided a way to allow uinput to
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send absolute mouse pointer events when using uinput.
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* Fixed set changing with analog triggers.
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2015-10-19 Travis Nickles <[email protected]>
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Version 2.20.2

other/antimicro.1

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.\" Manpage for antimicro.
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.\" Contact [email protected] to correct errors or typos.
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.TH ANTIMICRO "1" "19 October 2015" "antimicro 2.20.2" "User Commands"
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.TH ANTIMICRO "1" "10 January 2016" "antimicro 2.21" "User Commands"
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.SH NAME
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antimicro \- map keyboard keys and mouse controls to a gamepad
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.SH SYNOPSIS

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