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Update README.md
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README.md

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@@ -54,13 +54,17 @@ private void Start() {
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## Grid Settings
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* `mapShape` determines the overall shape of the map, available options are
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* Rectangle
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* Rectangle
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![Rectangle](http://i.imgur.com/I5eIjlu.jpg)
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* Hexagon
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* Hexagon
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![Hexagon](http://i.imgur.com/pvCvkuT.jpg)
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* Parrallelogram
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* Parrallelogram
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![Parrallelogram](http://i.imgur.com/ZtASYn0.jpg)
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* Triangle
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* Triangle
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![Triangle](http://i.imgur.com/uOEkZKF.jpg)
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* `mapWidth` an `int`, controls the number tiles wide the map is, for hexagonal shape the larger of `mapWidth` and `mapHeight` is picked and used as a radius.
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* `mapHeight` an `int`, controls the number of tiles high the map is
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* `hexMaterial` a `Material`, applied to the hex tile meshes, if not specified defaults to unity's diffuse material
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* `addColliders` a `bool`, when true grid generation will add a mesh collider to the tiles using the same mesh as the tiles
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* `drawOutlines` a `bool`, when true grid generation will add line renderers to the tiles and draw outlines for the meshes
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* `lineMaterial` a `Material`, applied to the line renderers for drawing outlines, if you want outlines add the `Lines` material, included in the package, to the inspector field. Apparently I couldn't load the default Sprites/Default material via code
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* `lineMaterial` a `Material`, applied to the line renderers for drawing outlines, if you want outlines add the `Lines` material, included in the package, to the inspector field. Apparently I couldn't load the default Sprites/Default material via code

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