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Follow on from #113, but this time, for Windows!
Some notes to keep track of:
- https://cloud.google.com/compute/docs/connect/windows-ssh (Seems like the easiest from Cloud Build)
- https://cloud.google.com/compute/docs/instances/windows/connecting-powershell (Might be an alternative)
- https://docs.unrealengine.com/5.2/en-US/building-unreal-engine-from-source/ (obvs)
- https://www.ansible.com/for/windows
- https://docs.unrealengine.com/4.26/en-US/ProductionPipelines/DeployingTheEngine/UsinganInstalledBuild/ (build from command line on Windows).
- https://github.com/RedpointGames/uet (scripting tool for installing Unreal)
I've set this up on GCE manually, but never automated a Windows GCE instance with software installation - so that will be the learning path (suggestions appreciated!)
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