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@zhefengzhang zhefengzhang commented Sep 16, 2025

Re: https://github.com/cocos/3d-tasks/issues/19127

当粒子系统的播放时间与粒子可存活的总时间相差小于一帧时,允许在当前帧尝试播放粒子,避免游戏低帧率时粒子系统因为卡顿错过了可用于播放粒子的帧。
When the playback time of the particle system differs from the total survival time of the particles by less than one frame, it is allowed to attempt to play the particles in the current frame to prevent the particle system from missing the frames available for playing the particles due to lag when the game has a low frame rate.

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@cocos-robot run-test-cases-custom

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Code Size Check Report

Wechat (WASM) Before After Diff
2D Empty (legacy pipeline) 1009805 bytes 1009805 bytes ✅ 0 bytes
2D All (legacy pipeline) 2675364 bytes 2675364 bytes ✅ 0 bytes
2D All (new pipeline) 2767100 bytes 2767100 bytes ✅ 0 bytes
(2D + 3D) All 10024070 bytes 10024074 bytes ⚠️ +4 bytes
Web (WASM + ASMJS) Before After Diff
(2D + 3D) All 16843132 bytes 16843136 bytes ⚠️ +4 bytes

Interface Check Report

This pull request does not change any public interfaces !

@star-e star-e self-requested a review September 17, 2025 02:38
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star-e commented Sep 17, 2025

@cocos-robot run test cases

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@cocos-robot run test cases

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star-e commented Sep 23, 2025

@cocos-robot run test cases

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@star-e

@zhefengzhang
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@cocos-robot run test cases

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