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This repository was archived by the owner on Oct 24, 2021. It is now read-only.
track animation to sync with game feed (#34) (1114a26)
BREAKING CHANGES
Various event timing is changed to sync with in-game animation (mulliganActive, turnStartTime refresh timing, timeout refresh timing, questCounter refresh timing, player.turn toggle timing). turnStartTime is not initialised when a game starts, but will have value once the first turn starts.